Hunt the Night 1.0 Patch Notes

Hunt the Night

Plunge into a retro-style action-adventure game that combines a fast, skilled gameplay with dark fantasy and lore. Play as Vesper, a virtuous member of 'The Stalkers,' and explore the vast world of Medhram, filled with ruins and horrors.

Hello, Stalkers! We have been listening to your invaluable feedback after the release and have worked non-stop to get everything ready. We will be continuously listening to the community, listening to your needs, fixing issues and adding new content! [i][b][h1]General improvements[/h1][/b][/i] ⦁ Fixed an issue where in certain situations the cursor became invisible after shooting. ⦁ Added windowed mode option. ⦁ Saving time has been improved, reducing processing operations. ⦁ Added a ‘Recovery after falling’ animation that provides invincibility during 1 second and can be canceled by dashing, allowing the player to quickly relocate Vesper. ⦁ Fixed translation issues in several languages. ⦁ Fixed an issue that could prevent Vesper from crossing some doors until reloading the game. ⦁ Fixed an issue that could cause some fences to remain closed until reloading the scene even if the puzzle was solved. ⦁ Added internal FPS limitation. ⦁ Added a ‘Key Binding’ feature to the Main Menu screen. ⦁ Fixed an issue that allowed Vesper to repeat a completed Hunt. ⦁ Fixed Hunt 10. ⦁ Temporal switches can now be restarted. ⦁ Fixed temporal switches sound loop. ⦁ Steam achievements based on stats are achieved directly when collecting the last one. ⦁ Fixed an issue that could prevent the player from attacking or losing abilities like dark powers after the second boss. ⦁ Added new borders to ‘floating orb shooting platforms’, now they should be easier to navigate. ⦁ Fixed an issue that could cause the ‘Hunt Failed’ screen to appear cut in half. ⦁ Fixed an issue that could cause Wolves to continuously respawn in Aleena’s Rest. ⦁ Fixed an issue that could prevent Umbra appearing in certain rooms inside Bloodisfell Cathedral. ⦁ Fixed an issue that could allow the player to summon Umbra in a pit area in Ashdown Manor. ⦁ Fixed an issue that could cause Vesper to get stuck in some fences in Grimwood. ⦁ Vesper can now pet Asher, the dog in Ravenford City garden. [b][h1]Overworld improvements[/h1][/b] ⦁ Added a note on the floor in Bloodisfell to provide hints about a secondary quest. ⦁ Increased the ‘item obtained dialog’ screen time for some relevant obtained items. ⦁ Fixed an issue in Grimwood to prevent activating a combat zone when moving too close to certain walls. ⦁ Deep Ravenford: Noctilium drift before ‘Umbra awakens’ cinematic room. ⦁ Deep Ravenford: Removed two Warriors that were too near to one particular door. ⦁ Golden Meadows: Changed the Nightbringer (Big Knight with sword) for 2 Warrior enemies that won’t chase the player right after coming back from the Sanguine Chamber. ⦁ Bowels of the Earth: Combat zone has been balanced. ⦁ Bowels of the Earth: New checkpoints after falling were added. Now the player should appear nearer Vesper’s falling location. ⦁ Bowels of the Earth: Overall enemy balancing. ⦁ Velomere: Overall enemy balancing. ⦁ Daigon Temple: Combat zone has been balanced ⦁ Bloodisfell Dark Power mausoleum: Combat zone has been balanced. ⦁ Modified some enemies' location to prevent them respawning near doors in Open World areas. ⦁ Improved general collisions with walls and edges in the game to prevent Vesper from getting slightly stuck for a few seconds near them. ⦁ Fixed a bug that prevented the 'Moonstone: Hound' chest from appearing when finishing Ravenford if you did not pick it early in the game. ⦁ Fixed an issue that made Vesper disappear from the map in the mirror area in Bloodisfell, also new rooms have been added to this particular wing of Bloodisfell Cathedral. [b][h1]Bosses balancing[/h1][/b] [b][h3]Devourer[/h3][/b] ⦁ General Hitbox balancing. ⦁ Noctilium reward upon death raised to 5000. [b][h3]Adelram[/h3][/b] ⦁ Boss vitality has been reduced. ⦁ General Hitbox balancing. ⦁ Reduced the combo damage and movement in both boss phases. ⦁ Reduced the damage of Adelram’s projectile attacks. [b][h3]Beldram[/h3][/b] ⦁ Noctilium reward upon death raised to 12.000. ⦁ Now Vesper cannot fall down through borders during combat. [b][h3]Aurel[/h3][/b] ⦁ Boss vitality has been slightly reduced. ⦁ Noctilium reward upon death raised to 18.000. [b][h3]Nuriel, first of the triumvirate[/h3][/b] ⦁ Boss vitality has been slightly reduced. ⦁ Halo attacks damage has been reduced. ⦁ Fixed an issue that could cause Vesper to be killed during Nuriel’s defeat animation. [b][h3]Krysalis[/h3][/b] ⦁ Stellar Rain: The attack has been modified to leave the combat arena visible and thus avoid necessary falls of the player due to not seeing the edges. [b][h3]Mother[/h3][/b] ⦁ Boss vitality has been slightly reduced. ⦁ Mother’s summoned eyes' vitality has been slightly reduced. [b][h1]Hunts improvements[/h1][/b] ⦁ Hunts Noctilium reward increased: Now completing hunts will vastly improve the player’s economy along with Vesper’s vitality. ⦁ Hunt 10, Full Moon: Combat music has been changed. Fixed an issue that could cause Vesper to be thrown out of the combat room. ⦁ Hunt 9, Khorrax: Changed the enemy sprite to make it easier to identify. Health has been reduced. Limited the amount of enemies that can be in the room at the same time. Increased enemy summon skill cooldown. [b][h1]Enemies balancing[/h1][/b] [b]Darkspawn [/b](small eyeless enemies): ⦁ General hitbox balancing. ⦁ Increased attack warning animation. ⦁ Reduced movement speed. [b]Mindhunter [/b](purple orb projectile enemy): ⦁ Projectile damage has been reduced. ⦁ Projectile speed has been reduced. [b]Channeler[/b] (Blind praising creature): ⦁ Vitality has been reduced. ⦁ Reduced the time that the chasing orb chases the player. ⦁ Reduced chasing speed from the chasing orb. ⦁ Reduced orb regular damage. ⦁ Reduced skull attack regular damage. [b]Warrior[/b] (Regular enemy with full armor): ⦁ Attack hitbox has been balanced. [b]Rotten [/b](Zombie like creature with a sting): ⦁ Attack hitbox has been balanced. [b]Stinger [/b](Crawling enemy with a sting): ⦁ Attack hitbox has been balanced. ⦁ Vitality has been reduced. [b]Drovai[/b] (Flying hemokinesis user enemy): ⦁ Vitality has been reduced. [b]Infector[/b] (Small dark creature throwing 3 venomous projectiles): ⦁ Projectile speed has been reduced. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExODE0MmFiM2E1NjY4YTEwNzQ2MGUzMjhjMTVkMTgwMmIyNzlkNTVhNSZlcD12MV9pbnRlcm5hbF9naWZzX2dpZklkJmN0PWc/O09eKLTSLgSRrXo4Pg/giphy.gif[/img] - Moonlight Games.