Watched a great stream of Spaceport Trading Company and found a fair number of bugs, both minor and larger. This is a massive bug addressing update, but it also has seen some great improvements to tooltips and we have a fair number of QoL items for the next large update that required this work to come before.
Thank you for all of the feedback, testing, and bug reports.
[b]Updates[/b]
[list]
[*] Added Experience bar, this is a limit design version at present
[*] Added a lot of tooltips, thought we had covered most of them
[*] Improved Cargo Tooltip View
- Gadgets now show their effects, if they're known
- Adjusted the Cancel button to always be available
[*] Large Code Clean up
[/list]
[b]Balance[/b]
[list]
[*] Demrock - Electronomere: Technology level now 8 (was 10 before)
[/list]
[b]Bugs[/b]
[list]
[*] Addressed missing intro text for services at locations
[*] Addressed an exploit with the starting ship
[*] Addressed missing tooltips for Trait Selection
[*] Addressed an issue with all non Career Mode Location Info Panel Dock button
[*] Addressed a spacing issue when gadgets had long description text
[*] Addressed found and addressed the "Double Undock" requirement issue for some captains
[*] Addressed an edge case crash with Cargo Tooltip View Cancel action
[*] Addressed an edge case where the Undock button would not be visible
[/list]
[b]Future Work[/b]
[list]
[*] Demrock is getting a massive balance update
[*] Scaling UI
- Completed a first draft of the system
- Reviewing how to roll it out to the whole UI