Release 0.4.0.8

While this level of change would normally be a larger release, we are not finished with the Career game mode. The new Captain Location System is a major step forward for Story game mode, however for something so large we needed to preform a lot of testing, and now all known issues have been ironed out. Therefore, we wanted captains to a chance to provide feedback, the hope is there is nothing noticeable. We have added a new ship, Skip Shuttle. More new ships are on the way. We are looking deep into a full rebalance of ships. The current idea is to create a few lines of purpose for ships, then adjust ships to fit into one or more and balance cost and features to fit. The goal is to allow for a good sense of progression (beyond buying the most expensive), and allow each line a way to aid in making credits. Thank you for all of the feedback, testing, and bug reports. [b]Updates[/b] [list] [*] Added Captain Location System: - Overhauled the whole original system - Allows for more flexibility for future features [*] New Ship - Skip Shuttle - Available in all game modes - Available as a Career Starter Option [*] Mission Time Controls: - Allow for fixed time length - Allow for time speed modifiers - Orbital Action Mission benefit from these changes most at present [*] Galaxy Map Elements are all data loaded [*] Silo'ed Ship Controls [/list] [b]Balance[/b] [list] [*] Ramshackle - Base cost (2,500 credits) and fuel capacity (24) has been increased [*] Dart S-4M - Fuel capacity (90) has been increased [*] Milky Wave - Speed (34) and fuel burn (8) reduced, increasing total range by 10% [*] A few ships have had their images scaled to be more inline with other early game vessels [/list] [b]Bugs[/b] [list] [*] Addressed an issue within all game modes with Trait selection during New Game Creation [*] Addressed a few issue with Difficulties above Normal [/list] [b]Future Work[/b] [list] [*] Scaling UI - Completed a first draft of the system - Reviewing how to roll it out to the whole UI