While this level of change would normally be a larger release, we are not finished with the Career game mode. The new Captain Location System is a major step forward for Story game mode, however for something so large we needed to preform a lot of testing, and now all known issues have been ironed out. Therefore, we wanted captains to a chance to provide feedback, the hope is there is nothing noticeable.
We have added a new ship, Skip Shuttle. More new ships are on the way. We are looking deep into a full rebalance of ships. The current idea is to create a few lines of purpose for ships, then adjust ships to fit into one or more and balance cost and features to fit. The goal is to allow for a good sense of progression (beyond buying the most expensive), and allow each line a way to aid in making credits.
Thank you for all of the feedback, testing, and bug reports.
[b]Updates[/b]
[list]
[*] Added Captain Location System:
- Overhauled the whole original system
- Allows for more flexibility for future features
[*] New Ship - Skip Shuttle
- Available in all game modes
- Available as a Career Starter Option
[*] Mission Time Controls:
- Allow for fixed time length
- Allow for time speed modifiers
- Orbital Action Mission benefit from these changes most at present
[*] Galaxy Map Elements are all data loaded
[*] Silo'ed Ship Controls
[/list]
[b]Balance[/b]
[list]
[*] Ramshackle - Base cost (2,500 credits) and fuel capacity (24) has been increased
[*] Dart S-4M - Fuel capacity (90) has been increased
[*] Milky Wave - Speed (34) and fuel burn (8) reduced, increasing total range by 10%
[*] A few ships have had their images scaled to be more inline with other early game vessels
[/list]
[b]Bugs[/b]
[list]
[*] Addressed an issue within all game modes with Trait selection during New Game Creation
[*] Addressed a few issue with Difficulties above Normal
[/list]
[b]Future Work[/b]
[list]
[*] Scaling UI
- Completed a first draft of the system
- Reviewing how to roll it out to the whole UI