Reflex 1.1.1 hot saucy fixes

Reflex Arena

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.

Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea..   [b]Code[/b] [list][*] Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) [/*] [*] cl_playercolorX is now blocked when not in menu [/*] [*] cl_player cvars are now blocked when not in menu [/*] [*] Player name now flood protected [/*] [*] Drop in support now preserves existing player states in arena games [/*] [*] Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round) [/*][/list]   [b]UI/Widgets[/b] [list][*] Added: MapAutoSave widget! Intervals and backup counts configurable in options [/*] [*] Replay editor: now properly stays visible in edit mode [/*] [*] Replay editor: can no-longer select spectators in replays [/*] [*] Accelmeter: added race mode/training mode only options [/*] [*] Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools) [/*][/list]