1.2.0 - Fresh Outta Beta

Reflex Arena

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.

Moving 1.2 out of beta, thanks to everyone for the feedback ! [b]General Fixes:[/b] [list][*] Fixed RL lod not working with skins [/*] [*] Fixed Plasma lod not working with skins [/*] [*] Fixed bolt rifle lod not working with skins [/*] [*] Fixed issue where UI would crash when opening last crate [/*] [*] Gamma now clamped at 2.7 when in menu (so menu is readable) [/*] [*] Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate [/*] [*] Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated [/*] [*] Main menu forge/map editor buttons now ensure sv_allowedit 1 is set [/*] [*] Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired [/*] [*] Gib explode directions should now be more consistent when playing back replays continously [/*] [*] Removed 'blip' sound from menu.rep [/*][/list] [b]Forge:[/b] [list][*] Fixed issue where UI would break when adding bogus values to text entry boxes [/*] [*] Updated Reflex_Weapons.zip to include all base textures [/*] [*] Added Digi Pink skin set [/*][/list] [b]Art:[/b] [list][*] Fixed issue where Speed ragdoll legs crash the game [/*] [*] Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc) [/*] [*] Fixed jump anim that was bugging out the arm [/*][/list] [b]Purity:[/b] [list][*] Fixed issue where pak file assets were always taking precedence [/*] [*] Visual clarity mod verified to work, as it should be [/*] [*] Custom sounds now work too [/*][/list] [b]Custom Rulesets[/b]: [list][*] Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset [/*] [*] Fixed Crash in “map” with “sv_startruleset” used [/*] [*] Fixed issues switching between two custom rulesets [/*] [*] Custom ruleset are now always "based on" competitive. i.e. if you don't set a gconst, it will to default to what's in competitive. [/*] [*] Exposed gconst_expose_timers_to_lua [/*] [*] Exposed gconst_powerups_drop [/*] [*] Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode) [/*][/list]