Reflex 1.1.0

Reflex Arena

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.

Hi person(s), Wen is now. Here's your log of changed things.   [b]Art[/b] [list][*] Effect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width [/*] [*] Effect optimisation: rocket explosion, redcued number of sparks by 33%, reduced spark lengths,  better spark orientations [/*] [*] Effect optimisation: blood particles duration now 1.5 seconds (was 2.0 seconds) [/*] [*] Removed ribbon trails off plasma eject cases [/*] [*] Shell casing duration reduced from 10 seconds to 5 seconds (making it a max of 10 casings laying around per person for 5 seconds of sustained fire) [/*][/list]   [b]Cosmetics[/b] [list][*] Modified Jaguar head to reduce clipping [/*] [*] Added Plague head [/*] [*] Added Bunny Head [/*] [*] Added Turtle Head [/*][/list] [url=http://forums.reflexarena.com/uploads/monthly_2017_04/head_bunny_sml.png.f1c8e34d31f0566c103cf34e775029e0.png][img]http://forums.reflexarena.com/uploads/monthly_2017_04/head_bunny_sml.png.f1c8e34d31f0566c103cf34e775029e0.png[/img][/url][url=http://forums.reflexarena.com/uploads/monthly_2017_04/head_plague_sml.png.8a60f39790653481729ecec653974f2f.png][img]http://forums.reflexarena.com/uploads/monthly_2017_04/head_plague_sml.png.8a60f39790653481729ecec653974f2f.png[/img][/url][url=http://forums.reflexarena.com/uploads/monthly_2017_04/head_turtle_sml.png.f5d607c11c7d6d1b08f575aa1297b718.png][img]http://forums.reflexarena.com/uploads/monthly_2017_04/head_turtle_sml.png.f5d607c11c7d6d1b08f575aa1297b718.png[/img][/url]   [b]Maps[/b] [list][*] Furnace (dp5) has had an art pass [/*] [*] Fixed name for Stage 1 Combat [/*] [*] Changed name for Stage 2 Combat to follow the same convention [/*] [*] Aerowalk update: now in sync with workshop version for match making (previous clip fixes) [/*][/list] [url=http://forums.reflexarena.com/uploads/monthly_2017_04/map_dp5_b_sml.png.03d1a0e5b4c3733ff6c586f3474d97d6.png][img]http://forums.reflexarena.com/uploads/monthly_2017_04/map_dp5_b_sml.png.03d1a0e5b4c3733ff6c586f3474d97d6.png[/img][/url] [url=http://forums.reflexarena.com/uploads/monthly_2017_04/map_dp5_a_sml.png.d6070c9bc8dfc8bbdaecdd949e27e306.png][img]http://forums.reflexarena.com/uploads/monthly_2017_04/map_dp5_a_sml.png.d6070c9bc8dfc8bbdaecdd949e27e306.png[/img][/url] [b]Code[/b] [list][*] [u][b]Added Announcer [/b][/u]- He says things about the match and things you do [/*] [*] Greatly improved performance of client-side particle collision [/*] [*] Added map editor sun enabled property [/*] [*] Added cl_weaponcycle to UI [/*] [*] Teleporter meshes now appear in the content browser [/*] [*] Fixed post-fix string issue on date formatting [/*] [*] Fixed issue where bridge tool would fail when two source edges (from different brushes) were identical [/*] [*] Increased max length of addon description [/*] [*] Fixed case sentitivity lua error when calling callWidgetDrawOptions() or callWidgetGetOptionsHeight() with incorrect case (would break Menu.lua if clicking on addon with same name as widget, but different case) [/*] [*] Fixed flicker when selecting addon/widget in menu, selection is now drawn next frame (after filtering occurs) [/*] [*] Added EffectSound.maxLengthAllowed var (had to rev effect file version & recompile them all) [/*] [*] Added Sound::getLengthSeconds() function [/*] [*] Players no-longer suicided if change to team they're already on (important for master server drop-in on team games) [/*] [*] Changed MM disconnect hover info from "Disconnecting will count as a loss, and you will incur a time penalty" to "Disconnecting will count as a loss" as we don't give time penalties anymore [/*] [*] Sounds in these effects are limited to max length of 3 seconds: [list][*] internal/items/armor/armor_green_pickedup.effecttxt [/*] [*] internal/items/armor/armor_red_pickedup.effecttxt [/*] [*] internal/items/armor/armor_yellow_pickedup.effecttxt [/*] [*] internal/items/health/health_50_pickedup.effecttxt [/*] [*] internal/items/health/health_mega_expire.effecttxt [/*] [*] internal/items/powerup_protect/powerup_protect_pickedup.effecttxt [/*] [*] internal/items/powerup_quad/powerup_quad_pickedup.effecttxt [/*] [/list][/*] [*] Shotgun low ammo warning is now at 5 [/*] [*] [b]Added Gamma Slider[/b] and r_gamma [/*] [*] Dropped weapons (i.e. backpacks containing ammo) are now pickup-able when you have full ammo of the dropped weapon type (and can utilize the ammo). [/*] [*] Team spawns: We no-longer favor spawns that have friendly's near by. An enemy have rough-los to a spawn will now fully block it from being used.(note: If all spawns have rough-los from am enemy, it falls back to distance-bias based spawn.) [/*] [*] If you disconnect mid MM game via console, it will now correctly remove you from MM queue (this also catches case when connection is interrupted) [/*] [*] If you disconnect post MM game via console/menu, it will now correctly remove you from MM queue [/*] [*] cl_predict_items now defaults to 0 [/*][/list]   [b]Matchmaking[/b] [list][*] Full MM ladder now shown [/*] [*] Added drop in/out for casual modes [/*] [*] Match history now can be filtered by player [/*] [*] Doubles earns 15 CP, CTF earns 20 CP [/*] [*] Losers now receive 20% CP reward [/*] [*] added matchhistoryraw/ for importing to your own databases [/*] [*] Competitive MM unavailable below level 15 [/*] [*] [b]Added 'Proving Grounds' playlist - [url=http://forums.reflexarena.com/index.php?/topic/4388-proving-grounds/]Thread Here[/url][/b] [/*][/list]    [b]Lua[/b] [list][*]  Replay editor now hides with cl_show_hud [/*] [*]  TeamHud: fixed an error due to clients disconnecting [/*] [*]  Fixed issue where widget selection wasn't being applied properly [/*] [*]  Added AccelMeter widget [/*][/list] [url=http://forums.reflexarena.com/uploads/monthly_2017_04/map_dp5_c_sml.png.bd6c39b7a8a91c1959d305e10ff32277.png][img]http://forums.reflexarena.com/uploads/monthly_2017_04/map_dp5_c_sml.png.bd6c39b7a8a91c1959d305e10ff32277.png[/img][/url]