Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.
Hi everybody,
Quick point release today to address some bugs and help set things up for our next build.
There has been a lot of queries about our road map and future Reflex updates. We have some exciting plans in progress, we will making these plans known next week [img]http://forums.reflexarena.com/uploads/emoticons/default_biggrin.png[/img]
[b]Bug fixes:[/b]
* Server now correctly reports disconnected state to master server
* Fixed party UI to now draw when it's off screen
* Optimised how internal asset lists are stored, which improves performance of script functions that look up assets by string (i.e. nvgSvg())
* Fixed issue where server list wasn't properly automatically refreshing when entering the "browse servers" menu