Hello Mages!
As we released the demo version of our game, we wanted to take a moment to reflect on the journey we've shared since the early access launch. Your incredible feedback and support have been the driving force behind every decision we’ve made, and we’ve learned a lot along the way.
[code]Before diving into the details, we’d like to kindly recommend ensuring your graphics drivers are up to date for the smoothest and most magical experience. A quick update can make a world of difference in performance and visual quality.
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[h1]Challenges We’ve Faced[/h1]
[h3]Optimization and Stability:[/h3]
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[*] Creating a visually detailed world with fluid performance was one of our biggest challenges. Reports from our community pushed us to improve stability, and we’ve made significant progress.
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[h3]Gameplay Refinements:[/h3]
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[*] Adapting gameplay elements to player feedback to enhance the overall experience was one of our key focuses.
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[h3]Expanding Audience:[/h3]
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[*] We focused on making the game accessible to a wider audience. We improved UI readability, added language support, and offered control customizations.
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[h1]Key Improvements[/h1]
[h3]Bug Fixes and Stability Enhancements:[/h3]
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[*] Persistent crash issues have been significantly reduced.
[*] Optimization efforts have made the game more stable across a variety of systems.
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[h3]AI Behavior:[/h3]
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[*] Enemy behaviors were refined to make combat more dynamic and strategic.
[*] Ranged enemies and horde systems now behave more consistently.
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[h3]Gameplay Improvements:[/h3]
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[*] We refined gameplay elements to enhance pacing and provide a more fluid experience.
[*] Auto-targeting systems were refined to prioritize critical threats during combat.
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[h3]UI and UX Updates:[/h3]
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[*] Fonts and card descriptions were adjusted for better readability.
[*] Improvements to user experience, such as confirmation prompts and enhanced navigation clarity.
[*] Default settings were adjusted to improve the first-time experience for new players.
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[h3]Optimizations Across the Board:[/h3]
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[*] We’ve made performance improvements to VFX and maps to deliver smoother gameplay. Even on systems meeting the minimum requirements.
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[h3]Customization for Controls:[/h3]
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[*] We added detailed customization for controls.
[*] Added gamepad aim to assist customization to improve accessibility.
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[h3]Expanding Language Support:[/h3]
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[*] We added Russian and Chinese language options to welcome more players.
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[h1]The Demo[/h1]
With all the progress made since early access, we’re excited to share the demo version of the game! This demo encapsulates everything we’ve learned and improved upon so far. It’s designed to give new players a taste of the magic.
[h1]Looking Ahead[/h1]
This is just the beginning. We’re eager to expand the game with new features and refine the gameplay even further. Your feedback will continue to shape the game as we prepare for full release. Thank you for being with us every step of the way. We couldn’t have come this far without your passion and support. As always, we’re here to listen, learn and improve.
[h1]Roadmap[/h1]
You can find more details in our updated [url=https://trello.com/b/ajSZhCjZ/revenge-of-the-mage-roadmap][u][b]Roadmap[/b][/u][/url].
Happy casting,
[i]
—The Dev Team[/i]
[url=https://discord.gg/m5UATNdYmA][img]{STEAM_CLAN_IMAGE}/45265547/8f42ad42a69012e8e6fb114e42d31f9dfae8e927.png[/img][/url]