Hello Mages!
We have gathered lots of feedback, especially about the current bugs, and we are crushing them as fast as we can. As starters, here’s a sneak peek at what to expect in the next patch:
[h2]Bugs:[/h2]
[b]Cathedral Boss:[/b] Fix for where players could take damage during the boss sequence. Also, a fix for the issue where the cathedral boss could leave the arena and get stuck.
[b]Music Overlap:[/b] Fix for the issue where regular music did not stop correctly when the Tokyo boss music began.
[b]Kill Count Fix:[/b] Fix for the issue where kills near the edges of the Viking map did not count toward progress.
[b]Enemy AI Tweaks:[/b] Fix for the issue where ranged enemies on the Viking map would wait outside their attack range.
[b]UI Improvements:[/b] Fix for the issue where the welcome message stayed in the background after being closed in the main menu.
[b]Brightness Display Issue:[/b] Fix for the wrong brightness values in the UI.
[h2]New Changes Based on Player Feedback:[/h2]
[b]Horde Behavior:[/b] The horde will now automatically die after you kill the boss, just like when the boss is summoned.
[b]Trap Adjustments:[/b] A fix for the issue where traps could spawn under the player and immediately attack during the first boss intro sequence. Traps now start with a delay.
[b]Default Volume:[/b] The default volume setting in Options has been reduced from 100 to 50 for a better audio experience.
[b]Game Crash Issue:[/b] We’re aware of the crash issues some players have been experiencing and are actively investigating the problem. Rest assured, we’re working on a fix and will release a patch for this as soon as possible.
Thank you for your continued support and feedback! Stay tuned for the next patch!
[url=https://discord.gg/m5UATNdYmA][img]{STEAM_CLAN_IMAGE}/45265547/8f42ad42a69012e8e6fb114e42d31f9dfae8e927.png[/img][/url]