New Patch is Cooking! & A Glimpse for Feature Updates!

Hello, Mages! We’ve been gathering tons of valuable feedback from you and are working hard to address the issues you’ve reported. The next patch is approximately two days away, may less! [i](Fingers crossed!)[/i] We’re also updating our >>>[url=https://trello.com/b/ajSZhCjZ/revenge-of-the-mage-roadmap][u][b]Roadmap[/b][/u][/url]<<< and will continue to keep it as up-to-date as possible. [h2]Improving Overall Performance[/h2] Performance has been the strongest area of feedback we’ve received. The upcoming patch will include a significant number of performance improvements. Of course, you can expect even more improvements in future planned updates as we optimize the game. [h2]Crashes[/h2] While we’ve resolved and patched some crashes, occasional issues may still occur. We’re actively collecting your crash reports [b][i](so please hit that Send button!)[/i][/b] and investigating the problems. Rest assured, we’re fully committed to addressing every crash in future updates. [h1]What About the Next Patch?[/h1] We want to share details about what you can expect in the next patch! [i]([b]DEV Note:[/b] These updates may be split into separate patches if needed.)[/i] [h2]Optimization[/h2] [list] [*]Making improvements to optimize performance. We’re also exploring the possibility of lowering the Minimum System Requirements, but of course without losing too much visual quality. In the future, we also aim to increase the overall visual quality as much as possible. [i]([b]DEV Note:[/b] This may take a few more patches to hit perfect performance.)[/i] [*]FSR support is one of the most frequently requested features and is on the way. [/list] [h2]New Accessibility Features[/h2] [list] [*] The Invert Mouse setting has been divided into separate horizontal and vertical options. [*] Adding Invert Horizontal/Vertical settings for controllers. [*] Adding settings for Gamepad Magnetism Strength and Gamepad Magnetism Radius. [*] Adding more sound effects for Spell and Archetype Unlocks to improve UX. [*] Adding bigger font sizes for card descriptions to improve UX. [i]([b]DEV Note:[/b] This may slip to another patch, but bear with us!)[/i] [/list] [h2]Localization[/h2] Russian and Chinese language support is on the way! [h2]Changes & Balancing[/h2] [list] [*] Reworked Glacial Step and Fiery Charge: These abilities can now pass through enemies during use. [*] Reworked Meteor Storm: This ability now deals damage to airborne enemies as well. [*] Reduced Meteor Storm radius from 10m to 7m. [i][b](DEV Note:[/b] Slightly nerfed.)[/i] [*] Increased Meteor Strike radius from 5m to 7m. [i]([b]DEV Note:[/b] Slightly buffed.)[/i] [*] The Damage Area Increase card now also affects the radius of the Contagious Burn and Meteor Strike. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixing an issue where key rebinds are not saved after exiting the game. [*] Fixing the controller aim assist vertical issue. [*] Fixing multiple ring abilities of the Mumadonna boss. Some rings are not dealing damage when moving away from the boss; they will now deal damage as intended. [*] Fixing an issue where card selection sometimes does not appear. [*] Fixing an issue with Arcane Missiles auto-lock not targeting shielded enemies. [*] Fixing an issue where Morva the Defiler's projectile attacks bounce back even without The Mirror Mirror Card. [/list] [h1]What’s Next? A Small Glimpse Into the Feature Updates![/h1] Thank you all again for jumping in and slinging spells with us at the beginning of our Early Access journey with RotM! Our team is working hard, day and night, to respond as quickly as possible to your feedback. Even though we’ve already planned a lot for RotM, your participation is what will make this game even better. Even for a Early Access launch many find really easy and fast to complete the current game content [i](not necessarily unlocking everything, but generally speaking)[/i]. Some players like this, but others don’t. So we’ve already started working on possible solutions to be able to balance the time and effort required to complete the game with the current content. This might raise a question for many of you: Are we going to reset the current progress? For now, no—that’s not part of the plan. [list] [*] It's hard to see some bosses within all the chaos of combat, so we planned to add an indicator for the boss, so players may more easily track them. This feature probably will have a QoL setting in the options, for those who don't want to use it. [*] When a player uses ALT+F4 or if the game crashes mid-run, players lose their hard-earned gold. We’re actively working on a solution to save your gold without breaking the high-risk, high-reward concept. [*] We’ll bring more cards and permanent upgrades that can be combined with the Archetypes! [*] Leaderboards, Steam Achievements, and Trading Cards are features we want to introduce as soon as possible. (And Cloud Save for Steam!) [*] Deck-building is one of our priority features, so you’ll be able to choose your favorite cards and leave out the ones you don’t like. [/list] You can find more details in our updated [url=https://trello.com/b/ajSZhCjZ/revenge-of-the-mage-roadmap][u][b]Roadmap[/b][/u][/url]. We’d love to talk about RotM with you on our Discord, track your feedback and concerns, and hear your suggestions. So please, we encourage you to join our Discord! [url=https://discord.gg/m5UATNdYmA][img]{STEAM_CLAN_IMAGE}/45265547/8f42ad42a69012e8e6fb114e42d31f9dfae8e927.png[/img][/url] We’ll continue to listen to your feedback and work to improve your RotM experience. Thank you for being part of this journey.