Reduced difficulty in siege of Grimel

Deck Adventurers - Origins

Hard game of tactical combat with cards, in which you customize the cards themselves, not just the deck. No grinding or random encounters, only combats designed for you to find the right strategy.

The last part of the game (the siege of Grimel) has a very high difficulty. One of the biggest handicaps for some players is the fact that the characters do not recover their health at the end of the combat, but they need to rest (and change character) to do it. But it could happen that both main characters finish a combat with very few health points, which made the next one very difficult. With this update, characters recover up to 66% of their maximum health after each combat, so you will never find yourself in such a desperate situation. Will you now be able to reach the end of the game?