REDEMPTION MOBILE RELEASE!

Ash of Gods: Redemption

Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.

[img]{STEAM_CLAN_IMAGE}/31161901/b058f6c303c8a6912fb5e4de508d49042323fbe7.png[/img] Hello friends! The first version of mobile game Ash of Gods: Redemption [b][url=https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption]is already available on Google Play[/url][/b]! https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption At the moment it suggests the experience of the original game, but with some changes for mobile devices, but with some changes for mobile devices which should significantly improve your gaming experience. These are not all changes that we planned, so don’t hesitate to [b][url=https://discord.gg/ashofgods]share your feedback in Discord[/url][/b]. Besides, the mobile version will get all the future changes that will be available for Steam: an alternative battle system, improved translations, voiceover and others. You can read [b][url=https://store.steampowered.com/news/app/691690/view/7376408139944881266]more about it here[/url][/b]. [img]{STEAM_CLAN_IMAGE}/31161901/d2e5b8321287036bbd2209602ea0e3558f86d150.jpg[/img] [b]CHANGES FOR MOBILE DEVICES[/b] So what changes are already in the game? [img]{STEAM_CLAN_IMAGE}/31161901/709fc70ba9914c0ec441726fca8363529307fea7.png[/img] First of all, we’ve improved the combat UI: some buttons became bigger, we added separate windows for tooltips that won’t get closed due to taps, and texts got larger. Besides, we’ve made battlefields much closer so that you wouldn’t need to change the size by hand in every battle. Additionally, we've significantly reworked the UI of healthbars closer to what we have in our recent game, [b]Ash of Gods: The Way[/b] to make them easy to read. Do you think we should transfer this UI to the Steam version as well? [img]{STEAM_CLAN_IMAGE}/31161901/0006f144340bd87dc8a93d85d117f9756db457d2.jpg[/img] The comfort of reading texts was our top priority, so we spent a lot of time experimenting. We increased the font sizes and space between lines in the dialogues, and also added special buttons to make it easier to select responses. [img]{STEAM_CLAN_IMAGE}/31161901/a165a8fd5dddc4e017c63d2b2fdca0637fdbe8fe.png[/img] Similar adjustments were made to the event screen. We maximized the height of the window, which allowed us to make the texts significantly larger. Special buttons to choose answers easily like in a regular dialogue were also added. [img]{STEAM_CLAN_IMAGE}/31161901/655b6be39706b32cb6981d799233c609c44e3f69.png[/img] Additionally, we increased the zoom capability on the global map for more comfortable exploration. [img]https://i.imgur.com/SPI2yfF.gif[/img] The next change will also be included in the PC version of the game: we’ve added special arrows that indicate the scene can be moved — this should improve the gaming experience, for example, in the first scene with Lo Feng, where this option is not obvious. For mobile devices, we also modified the icons a bit to make them as easy to interact with as possible. [img]{STEAM_CLAN_IMAGE}/31161901/719a9c8fa36be69fb35240a07ba320b85d20e2a2.jpg[/img] Additionally, we’ve moved all game achievements to Google Play, so now important plot points and battle successes will be marked on mobile as well. A big thank you to everyone who participated in the closed testing — thanks to this, we were also able to fix a significant number of bugs. We plan to continue monitoring your feedback and will also start working on the PC version of the game. https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption