Redemption battle system: we need your opinion!

Ash of Gods: Redemption

Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.

[img]{STEAM_CLAN_IMAGE}/31161901/36cb2275ccb5470ca0e92813743ccb16cabd8a29.jpg[/img] Hello folks! We go on working on the new alternative battle system of Redemption and are ready to demonstrate first changes and get your honest feedback. The new build is already available in Steam’s beta-branch and is waiting for everyone who is ready to test it. To get access to it, please, [b][url=https://discord.gg/ashofgods]join our Discord[/url][/b] — you can get all the information there in the #announcements section. [img]{STEAM_CLAN_IMAGE}/31161901/a1bbe39f4e544a840a601d134cccb1ea15b7559c.png[/img] What changes did we manage to make? First of all, the order of turns has been changed — now small squads no longer have an advantage over large ones: all characters on the field must take a turn for a new round to begin. The exception is Blance — being a powerful character capable of destroying enemies single-handedly, he can act after each opponent's turn. The same applies to Lo Pheng in his first battle against the Reaper. The next thing we did was significantly change the combat cards. First of all, they don’t require a separate turn anymore — you can play a card and then act with the chosen character. This should significantly improve the dynamics of the combat. [img]{STEAM_CLAN_IMAGE}/31161901/7599c960df001355a685e1c5599bacd42a1221ad.png[/img] Secondly, many cards have been significantly modified to make them more useful. Because of this, the player now starts the journey with fewer cards in the initial deck (two instead of five). Thirdly, we gave up the mechanic of obtaining cards by collecting their fragments, which were available from merchants or as battle rewards. Sometimes, the necessary parts wouldn't appear until the very end of the game, which noticeably frustrated players. [img]{STEAM_CLAN_IMAGE}/31161901/355c5437b118bb7e071dd2bd20a280b07710f4d8.gif[/img] Now all cards are issued as a whole — usually as rewards after important battles that you won’t miss. Another change is cosmetic. Available cards are now shown by default during combat when you can use them, and hidden when they cannot be played. Changes also touched on some combat skills that require health expenditure to use — we did not have time to thoroughly discuss this mechanic, so for now, they require fewer resources but are also less effective. [img]{STEAM_CLAN_IMAGE}/31161901/c67857af2016147341aeda762a1a907dd5b727a4.gif[/img] Small fix came to items management as well. Now you can drag and drop an artifact to the character who's already chosen for a fight, not just via team section as that was before. The enemy AI has also been improved — enemies no longer stand idly, skipping turns, but actively participate in the battle. The last important change is that the game now supports 60 FPS instead of 30. We have already tested this in Ash of Gods: The Way and know that even our frame-by-frame animation looks significantly smoother in this mode. We hope you will like it too. [img]{STEAM_CLAN_IMAGE}/31161901/8c5153bf90621f6db42a693a0127d80be7e8876b.png[/img] We also remind you that [b][url=https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption]all future changes will also be applied to the mobile version of Redemption[/url][/b], which is already available for purchase on Google Play. Additionally, we will soon release its spin-off — Ash of Gods: The Way — on Android. We would be delighted if you follow the link and add the game to your wishlist (pre-registration): https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.theway That’s all for now, friends. See you and thanks for your support!