MAJOR UPDATE PLUS

Ash of Gods: Redemption

Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.

[img]{STEAM_CLAN_IMAGE}/31161901/0a762c3cc9c8db2f3c23aeadc30c65a518b41d1f.jpg[/img] Hello folks! We continue to work hard to add the features that weren’t included into [url=https://steamcommunity.com/games/691690/announcements/detail/6258400866069986649][b]our recent Major Update[/b][/url], carefully reviewing your feedback and fixing bugs. As a result, we've compiled quite an extensive list of improvements that we hope will make your adventure in Ash of Gods: Redemption much more enjoyable. [h1]ACHIEVEMENTS[/h1] [img]{STEAM_CLAN_IMAGE}/31161901/f45fc9631e29380fad8aff32957207186420c010.png[/img] First of all, achievements should now work correctly in both the original and the reworked versions. Happy hunting! [h1]BALANCE[/h1] [img]{STEAM_CLAN_IMAGE}/31161901/b667242243c303031d45b8756d0a3ecffa7ee3aa.png[/img] We’ve also listened to your feedback and made significant changes to the strixes mechanic, increasing the initial number of shards in the beginning of the game. [img]{STEAM_CLAN_IMAGE}/31161901/735c9e8c16651fc8e845b5a9e2e644987ea4dcb8.jpg[/img] These adjustments apply to both the reworked and original versions of the game, but only in Story and Classic modes — the Hardcore mode remains the same, and there your characters may still have to draw the short straw if luck isn’t on your side. In addition, we've fixed an issue with low level characters who join your party as the story progresses, making it irrational to use them in battles. In the reworked version we want to give you as much freedom as possible to experiment with your party, so now the level of new characters will be a level lower than the maximum level of your party. [img]{STEAM_CLAN_IMAGE}/31161901/b6e4ec6797d094f3ab28d15e538c4dfcece56ffe.png[/img] Also, as a reminder, all characters in your team now gain a standard amount of experience, even if they don't participate in battle, ensuring that any of them can be useful throughout the game. [h1]BATTLES[/h1] As a top priopity, we’ve fixed certain battles where the new rules weren’t working correctly. Let us know if we missed anything or something works wrong. In the meantime, we’re continuing to improve the new combat system, making important adjustments to the existing mechanics. [img]https://i.imgur.com/hD2JJtz.gif[/img] Now, additional abilities that previously could only be used before the main action can be used at any time — you can first attack an enemy and then, after approaching a group of foes, apply a counterattack or defense to your character. [img]{STEAM_CLAN_IMAGE}/31161901/f9a338d81736da80a524c5217d3da657a0b39416.png[/img] These additional abilities are marked as 'free actions' in the description. [img]https://i.imgur.com/Fi3oLui.gif[/img] Special class abilities which were previously almost unnoticeable, are now displayed much better in both the original and reworked versions of the game — the icon is now significantly larger and got a special animation after activation. [img]https://i.imgur.com/p4yUV4Y.gif[/img] During the positioning phase you can now swap characters by holding down the SHIFT key, reducing the number of unnecessary actions. A reminder of this will always be displayed at the top of the screen. [img]https://i.imgur.com/xOMgjqd.gif[/img] The bug where the enemy couldn’t play a card and use a character in the same turn was also fixed. Now all participants in the battle are in an equal position. We’ve fixed the problem with the speed of some characters. The improvement of abilities and usage of special items increases characters’ speed correctly now. [img]https://i.imgur.com/g1EviaZ.gif[/img] We have completely removed the hidden timer from the game, and turns are now passed only manually. The round counter that replaces the timer has also undergone a slight change — it now tracks the progress of all characters on the battlefield rather than being unique to each team. Additionally, we've fixed the issue with the camera that stucks in certain battles, and the mouse wheel now functions consistently with other screens, zooming in on the battlefield when scrolling forward and zooming out when scrolling backward. [h1]UI[/h1] [img]{STEAM_CLAN_IMAGE}/31161901/d73aec5cad316616707f6f9f2df485454e1ae835.gif[/img] We’ve listened to requests for a larger interface for big monitors and TVs, and we’ve added a special slider to adjust the size of the interface. We hope this solves the problem. [img]{STEAM_CLAN_IMAGE}/31161901/1e7af4fb9c5fe2bc71ee822b08fcad8cd7688c86.gif[/img] The arrows showing the movement of the Frisian army on the map have returned — you can now once again track the enemy's movements. [img]https://i.imgur.com/4KtIRck.gif[/img] The issue with UI elements freezing during interactions with characters is fixed. For example, in the first battle between Lo Feng and Atraakh, the icon “Talk to Pelko Soturi” will disappear. [img]{STEAM_CLAN_IMAGE}/31161901/28808bc88372526a6bbc286ab439218c92acba83.png[/img] Another change is the fixed layout in pop-up event windows. The forth line was too squeezed into the third, but now it should look fine and your eye won't be stumble over it. [img]{STEAM_CLAN_IMAGE}/31161901/8d402cd0d05184151ec6d9a27f360ebe577ccdb3.gif[/img] The display of some item stats is also fixed — their properties are no longer hidden behind the purchase button and won't be a surprise to you. [h1]SAVES[/h1] We’d like to note that the 'missing' saves after the update for those who already had progress in the game should no longer concern players. The issue was due to a Steam cloud storage glitch — it simply wasn't copying game files to the correct folder. [img]{STEAM_CLAN_IMAGE}/31161901/0dad4bab072bd2496378568916cbb164968687bb.jpg[/img] If you still have this problem after the update, please copy your saves from [u][i][b]\Steam\userdata\{USER_STEAM_ID}\691690\remote[/b][/i][/u] to [u][i][b]C:\Users\{USER NAME}\AppData\LocalLow\AurumDust LLC\Ash of Gods[/b][/i][/u]. If this doesn’t resolve the issue for any reason, please let us know. [h1]KNOWN ISSUES[/h1] We are a tiny team and are unable to test completely all 24 hours of the game, so please let us know if something works wrong. We will fix it in the next update. [img]{STEAM_CLAN_IMAGE}/31161901/cefbf96b30ca8ee91fe524bbfafafb6ca97d3985.jpg[/img] At the moment we know that all Lo Pheng's skills except his basic attack put a cooldown on his free skills which shouldn't work this way, so we advise you to use them before the attack. [h1]AND THE MOST IMPORTANT[/h1] [img]https://i.imgur.com/N6ixL0r.gif[/img] [u][b]Please support us by leaving an honest review of the game[/b][/u] — it means a lot to us. We also carefully read everything you write and are ready to answer any questions and help — on Steam forums and [url=https://discord.gg/ashofgods][b]in our Discord channe[/b][/url]l. And for now we go on working on the next update for you to enjoy new improvements which we’ll tell about soon. https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/