Potion Tycoon is a management simulator with a witchy twist! Build and develop your very own magic shop. Manage resources, set up production lines, mix potions and sell them smartly to stay ahead of the competition. Welcome to the potion business!
Greetings, potion magnates!
Since the launch day of Potion Tycoon we have been meticulously collecting your feedback, noting down every last piece of it for further processing. So once Potion Tycoon’s most reported issues such as random crashes and localization errors were largely patched up, we locked ourselves up in a cellar to scrupulously analyze all your expressed needs, woes and desires, and to cook up some more fundamental and potent remedies to address them to the best of our ability. Today we are thrilled to finally get them in your hands as one extensive package of quality-of-life improvements and gameplay enhancements garnished with some more fixes and game content additions!
More specifically, this extraordinary purely feedback-driven EA update includes the following new and improved features and contents for you to enjoy:
Worker Assignments Overhaul:
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[*] Area Assignments: a new overlay UI view where workers can be assigned and unassigned to/from individual rooms and facilities
[*] Task Filtering: a worker UI upgrade for quick control of skill-based assignments (i.e. whether an individual worker can or cannot be automatically assigned to tasks associated with a specific skill)
[*] Updated equipment assignment UI: multiple workers can be assigned to an individual workstation
[*] Re-balanced task priorities: operating specialized facilities such as Cash Registers, Research Labs or Cookers gets higher priority than delivery tasks
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Production Setup Update:
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[*] Automatic processing orders for the same ingredient type are now bundled together as a single order (more orders can still be added manually, though, and existing orders in the previous games will not get affected until deleted)
[*] Automatic processing links can now be toggled on/off in the production schematics dialogue window to improve support of manual production set-ups (toggling it ‘on’ auto-fills all processing equipment entries except ones that have been explicitly set to ‘not linked’, while toggling it ‘off’ sets all entries to ‘not linked’)
[*] Improved production queue UI: added “Move to Top” and “Move to Bottom” buttons
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Improved Inventory Management:
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[*] Support for manual deletion of individual items stored on pallets (from the Pallet Settings menu)
[*] Extended pallet storage options: added "All", "Used in this room" and "Used in adjacent machines" settings to the Pallet Settings menu. The latter two settings update the pallet filter automatically unless manual changes are made
[*] Delivery logic enhancements to allow more even distribution of goods across storages prioritizing loading pallets with filters
[*] Loading Pallet upgrade to function as an adjacent machine’s extended output zone (in addition to its current function of an extended input zone). Any produced goods that are allowed in the loading pallet settings will be automatically moved from the machine to the pallet
[*] Added hover-on pop-ups for ingredients in the Pallet Settings menu
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Balancing & Miscellaneous Improvements:
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[*] Smarter worker resting to avoid operation hiccups and reduce worker handover overheads
[*] Increased construction space to accommodate more premises
[*] Storage target settings added to the Ingredients and Product pages in Ledger
[*] Improved VIP request requirement scaling (to prevent spawning too challenging requests too early)
[*] Improved seed offering as quest/goal rewards (to reduce the likelihood of getting a duplicate seed in the early game)
[*] Improved leaderboard/segment ranking calculation to use additional performance factors on top of the number of superior products
[*] Improved XP level scales for some worker skills
[*] More merciful rivals (that keep out of launching new products for a few game days after their starting line-up launch)
[*] Rebalanced completion requirements for some goals
[*] Starting workers now come with starting traits (including the witch alchemist included with Supporter Pack DLC)
[*] Increased the starting “New player in town” event’s duration from 3 to 6 days and slightly increased the potion sale chance boost active throughout it
[*] Increased the wages for Adept, Veteran, Master and Grandmaster workers on normal
[*] difficulty
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Bonus Content:
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[*] Easy Mode with more forgiving game economy but blocked achievements (only available at a new game start)
[*] Additional room backgrounds for underground grottos
[*] Additional 8 artifacts granted by faction VIPs as rewards for advancing the relationship with them to the endorser level
[*] One new artifact to be gained randomly from request and goal rewards or purchased from the artifact trader
[*] Added 4 new items: Candelabra (decor) and Department Signs (shop, unlocked in Sales Tools)
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Fixes:
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[*] Fixed Alchemy Labs sometimes getting stuck until manually nudged to the next order
[*] Fixed bottle editor bugs that would make existing potions load incorrectly in the Alchemy View
[*] Various localization fixes
[*] Fixed an issue where the game would not always pause when a modal dialog is shown, potentially leading to UI lockups
[*] Fixed issue where gameplay would resume in the background after a confirmation dialog in the research tree
[*] Adjusted the Recipes list layout in the Alchemy View to display category icons next to the recipe names
[*] Changed Chinese font handling to use both static and dynamic atlases for better performance
[*] Fixed the rogue VIP request, Enchanted Lockbox, not triggering a new request if the player delivered insufficiently and declined the retry choice
[*] Fixed issue where the loan payment and quest deadline pop-up positions could be incorrect based on the screen resolution (in extreme cases they could be placed offscreen)
[*] Fixed issue where the game could be manually resumed while a deadline pop-up was on the screen, if the pop-up appeared exactly at the same time as the daily report
[*] Removed an unnecessary barrel from some Infuser, Pickler and Fermentation Tank animations
[*] Fixed the game unpausing prematurely after clicking ‘Cancel’ in Construction mode and then ‘No’ in the follow-up confirmation dialog
[*] Fixed the ‘Enter’ key accepting construction changes even when it shouldn't
[*] Fixed issue where Construction mode could be activated while the Production Schematic panel was visible
[*] Fixed issue where some letter icons (rival messages or gifts from VIPs) might linger around after going back to the Main Menu and starting a new game
[*] The equipment names in Ledger/Production can now be clicked to make the camera center on the corresponding machine
[*] Fixed missing hover-on tooltips on Oven Preheater and Water Tank
[*] Added missing room construction sound
[*] Fixed shortest-path calculations not working correctly for some customer AI and schematic linking purposes
[*] Fixed issue where production orders for a machine could get updated incorrectly when moving orders up or down
[*] Fixed difficulties with hovering over workers and customers while on top of equipment
[*] Hover-on pop-ups in Ledger/Products and Ledger/Goals will now update properly when the page is scrolled
[*] Fixed Daily Report randomly displaying when clicking on certain UI elements
[*] Fixed the "Mine is the Superior" achievement not progressing
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We do hope that this long list of fixes and improvements won’t fall short to impress you. Meanwhile, we are already working on the next big update for Potion Tycoon, which will be much heavier on new content and finally let us realize some of our long-conceived ideas and plans. To slightly lift the veil of mystery, we can’t wait to see how your potion shop’s steady daily routine gets shaken up with the arrival of disastrous world events and introduction of the day-and-night cycle.
Please stay tuned for more announcements and details to be revealed closer to the next update’s actual release date. If you have any questions, insights or suggestions, don’t hesitate to join the Potion Tycoon community dedicated discord server at https://discord.gg/daedalic and let us hear what you’ve got to say!
Thank you for your unrelenting interest and support!
Bewitchingly yours,
Snowhound Games and Daedalic Entertainment