Potion Tycoon’s second hotfix patch is out to address the dire crash problems!

Potion Tycoon

Potion Tycoon is a management simulator with a witchy twist! Build and develop your very own magic shop. Manage resources, set up production lines, mix potions and sell them smartly to stay ahead of the competition. Welcome to the potion business!

[b]Greetings, potion magnates![/b] Another week has passed since we launched Potion Tycoon into Steam Early Access. We are amazed by the amount and quality of the feedback on the game and its specific aspects you’ve shared with us so far! Thank you for your ongoing support and please keep it up this way as our work on Potion Tycoon carries forward! We know that the EA launch version of Potion Tycoon has been rough to many of you, with crashes ruining the fun and fluency of your playing experience. We are truly sorry about this situation and we have worked relentlessly this entire week to track down and address your reported problems as fast and as fully as we can! Now we are finally relieved to let you know that the second hotfix patch 0.9.39 has just rolled out. We hope that it will prevent further game crashes occurring while moving and removing various rooms and equipment across your potion house and, apart from those, fix a number of other annoying quest bugs, UI and localization issues. Please check out the full changelog appended below for further details. Let us know if your Potion Tycoon experience has improved thanks to the patch - it’s our top priority to make it smoother for you with every update! [b]Bewitchingly yours, Snowhound Games and Daedalic Entertainment[/b] PATCH NOTES (English): v.0.9.39 [u]Crashes[/u] [list] [*] Fixed a crash when moving Cookers. [*] Create schematics for Cooker orders in cases where they might be missing [*] (correcting potentially invalid data and crashes caused by previous versions). [*] Various fixes towards crashes and other problems related to removing rooms. [/list] [u]Quests[/u] [list] [*] Fixed “Enchanted Lockbox” rogue request potentially always failing when the delivered potion’s grade is between 0.75 and 0.99. [*] Fixed "Enchanted Lockbox" rogue request using the wrong text and requested [*] potions. [*] Fixed issue where one of the quest letter icons could be left invisible if multiple [*] letters arrived in close succession. [*] Fixed an issue that prevented Librarian requests from spawning correctly 50% of [*] the time. (This fix does not work with existing saved games where the Superiority goal has already been completed.) [/list] [u]Localization[/u] [list] [*] Fixed worker names sometimes missing characters in Chinese. [*] Fixed an instance of a visible placeholder when completing research in Chinese. [*] Fixed Chinese text not showing correctly in the Fame trackers when having a [*] small product department. [*] Fixed the customer group in the customer popup not showing up correctly in [*] some languages. [*] Fixed missing translation for "Sorcery" in the "Field Trip" Sorbus’ request. Also [*] fixed a missing line break in the dialogue's Chinese variants. [*] Fixed quest reward dialogue choices not correctly using hover-on tooltips in [*] Russian, Chinese and Korean. [*] Fixed the tier 1 rogue request "Lost Posse" not showing the request details in [*] Chinese. [*] Fixed missing translation for the product category requirement in Chinese in the [*] "Adventure Time" tier 1 rogue request. [*] Fixed “Lost Scrolls” wizard request’s text in Korean. [*] Fixed missing "Privacy Policy" translation in some languages. [/list] [u]Miscellaneous[/u] [list] [*] Fixed some potential errors when updating speech bubbles. [*] Added Q and E (A and E on AZERTY keyboards) keys for zooming the camera [*] on and off in the Main View. [*] Fixed the worker assignment button not doing anything on cultivators’ overlay [*] menu. [*] Fixed issue where event scripts could break if a dialogue started at the exact [*] same time when another event was triggered. [*] Fixed issue where removed products could still make an appearance in [*] marketing reports and rival communiques. [*] Fixed issue where rooms could be resized so that items moved to it from [*] elsewhere were left outside. Also added more safety checks for moving items in [*] general. [*] Soul Mirror now also copies worker perks. [*] Fixed a rival script error that could occur in the late game. [*] Fixed unlocking and/or progress tracking problems with the Versatile, Power [*] House, Favors for All and Potion Connoisseur achievements. [*] Added a confirmation dialog when deleting saves. [*] Fixed issues where the game would not always pause while displaying a modal [*] dialogue window, potentially leading to UI lock-ups. [/list]