Potion Tycoon is a management simulator with a witchy twist! Build and develop your very own magic shop. Manage resources, set up production lines, mix potions and sell them smartly to stay ahead of the competition. Welcome to the potion business!
[b]Hey everyone![/b]
We finished another hotfix, please find the patch notes below.
Bewitchingly yours,
Team Snowhound and Daedalic Entertainment
[b]Changelog v1.0.10[/b]
[b]New:[/b]
[list]
[*] Potions can now be renamed by clicking on the potion name in Ledger/Products.
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[b]Changes:[/b]
[list]
[*] Changed customer behaviour: previously, customers would not appear if no cash registers were reachable. Now they will walk up to the house and show an appropriate notification (thought bubble) before walking away.
[*] Added a note to the Sales Booth’s description clarifying that it is not intended as a replacement for Cash Registers.
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[b]Fixes:[/b]
[list]
[*] Fixed a potential Pause/Resume problem if a tutorial module was triggered right before the daily report.
[*] Fixed the price of Raven Aviary accidentally being set to 0. It is now 50c.
[*] Fixed Hag’s VIP request not accepting delivery of a potion with Toxic and Sweet tags (as requested) with a 100% success chance. Also exposed the grade requirement for the request.
[*] Some game performance improvements when fast forwarding is on.
[*] Some fixes for more consistent Pause/Resume behaviour after a modal dialog.
[*] Fixed a few text errors in some languages.
[*] Fixed worker names not appearing in some notifications after loading.
[*] Fixed an issue where hover-ons would stop working after entering the in-game pause menu while a worker pop-up was active.
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