Potion Tycoon is a management simulator with a witchy twist! Build and develop your very own magic shop. Manage resources, set up production lines, mix potions and sell them smartly to stay ahead of the competition. Welcome to the potion business!
[b]Merry greetings, potion magnates![/b]
Another week, another update! Because how could we let you start the holiday season without giving you a chance to enjoy it inside the game and catch the festive vibe while playing it? No, we couldn’t. And we won’t!
Make your potion house look so nice and cozy like never before, lulled by hypnotically floating snowflakes and coated in the gleaming white fluff. Dress your workers in jolly holiday outfits to further dip yourself in the cheerful atmosphere of the upcoming winter festivities!
But hey, that’s not all what this update brings you! Besides the holiday stuff, we’ve added a bunch of utility and quality-of-life improvements, most notably in the Alchemy Workshop, to let you concoct your celebratory potions with increased comfort. Please find the full changelog below and like always - let us know how you liked it!
As 2023 comes to an end, we wanted to thank each and every one of you for your unabating enthusiasm and continuing support of Potion Tycoon, and for all the feedback you’ve shared with us throughout this year. It did really help us shape the game and get where we are now. We wish you a great fruitful year ahead and hope to see you around in 2024, for which we are already cooking some lovely treats and surprises!
Best wishes!
[b]Bewitchingly yours,
Snowhound Games and Daedalic Entertainment[/b]
Changelog:
[u]Changes:[/u]
[list]
[*] Holiday Season:
[**] Added winter graphics for the holiday season.
[**] The visual theme (Default or Winter) can be selected in the Video settings.
[**] A new themed costume option is now available in the worker’s customization menu.
[*] Construction:
[**] When placing items in the Construction Mode, rooms are tinted red if the item can not be placed there.
[**] A new tooltip added to constructible items to explain where they can be built.
[*] Alchemy:
[**] Ingredients in the Alchemy View can now be filtered by individual ingredient effects and properties.
[**] The ingredient book in the Alchemy View has new size options to display 2x2, 3x3 or 4x4 ingredients per page.
[**] With Potency increase of 0.1 Appeal is now increased by 0.2%.
[**] Catalysts increase Potency by additional 0.25 on top of the multiplication bonus.
[**] Grade increase is now capped by the gap between Potency and Container Quality - If either value is 2x higher than the other, Grade doesn't increase further.
[**] A list of beneficial and detrimental properties is shown when hovering over the recipe name in the Recipe Summary.
[**] Some minor changes to branding tags’ display, e.g. price-related branding isn't shown in the Alchemy View anymore.
[**] A "taste scale" pop-up is now shown upon hovering over taste tags in the Alchemy View.
[/list]
[u]Fixes:[/u]
[list]
[*] Disabled the Alchemy toggle in the Construction Mode to prevent various issues which could occur after switching to the Alchemy view from Construction.
[*] Fixed a quick UI flash when opening some dialogues.
[*] Fixed the special Witch worker getting big ears in the customization dialogue when changing the color of her outfit.
[/list]