Raising Dragons - Update 0.3.7

Aground Zero

The world has ended. You are deep underground, and all alone with a cheery AI companion. You will have to mine and build to survive, and search for other survivors to help you. Will you be able to reach the surface? And what will you find when you get there?

Remember that Evolve Dragon button you couldn't press before? You now can and evolve your own dragon to follow you or ride it! I also added the Book of Summoning (the first spellbook) so you can move your dragons (and caught wyrms), as well as NPCs! To celebrate this update, I decided to make a video where I fly a dragon around the surface, and to space (because why not?): [previewyoutube=rZBzHsZscfo;full][/previewyoutube] [b]Changelog:[/b] [list] [*] Added dragon evolution [*] Added book of summoning (plus paper and ink to craft it) [*] Added ceiling lights (check blueprint printer) [*] Painter can now paint numbers on walls [*] Added glass ramps - old saves will have to buy the ramp blueprint again to obtain it [*] Manned crafting structures will now collect items from belts even if NPC is away [*] Added medium priority to storehouses [*] Increased o2 generator to 330 blocks per unit [*] Wyrms can now free captured wyrms if they attack wyrm traps [*] Sorting items will now sort by item id if they are the same type [/list] I think at this point, I'll switch back to the science path (and the interstellar upgrade) while I wait for more models to be made for the magic path. I have a sneak peek of something I've already been working on for it: [img]{STEAM_CLAN_IMAGE}/41379797/d9ba3ee872d966857a172f98026587ac23d8ea56.png[/img]