Colony World - Update 0.3.14

Aground Zero

The world has ended. You are deep underground, and all alone with a cheery AI companion. You will have to mine and build to survive, and search for other survivors to help you. Will you be able to reach the surface? And what will you find when you get there?

The first interstellar planet - CaptAIn's Colony, is ready to visit! There's a short questline there, and several easter eggs, and I think it came out really cool in the end! While I might eventually allow landing on the surface of the planet, everything currently takes place in the space station in orbit around CaptAIn's Colony - let me know if you're interested in some sandbox building on the surface! [img]{STEAM_CLAN_IMAGE}/41379797/a8343c2e23208e08a97fc01e0faa8337eebc155c.png[/img] [b]Changelog:[/b] [list] [*] Added colony world orbit - the planet's appearance will change as the colony grows too! [*] Added transitions for moving between planets [*] Added pomp hairstyle (we're planning more, as well as edits to the original hairstyles) [*] Added transfer station, storage and gravity generator [*] Added trash slot to inventory window - lets you quickly drop items. Shift+click auto-moves items to trash slot [*] Allowed dismantling of moon lab debris [*] Added alloyed steel (craft in assembler or factory) [*] Jump must be pressed mid-air to fly (holding it will now do a normal jump, you have to hit jump twice to fly) [*] Book of summoning now sorts objects [*] Added place limits to orbit so that a ship never gets stuck on placed blocks immediately after entering orbit (existing blocks will remain and can be mined, but not replaced). [/list] I hope you enjoy this update - there is only one planned major event/questline after this before the end of the science path, which is pretty exciting! I think I'll switch back to the magic path now for a bit though - it's time to add mars!