An Open World Survival Shooter blending hardcore PVP and PVE action. Secure precious loot in safe zones or build your own fortress in the wild. With intense gunfights, stunning visuals, and performance smooth enough for any system, the challenge awaits!
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[h2]Hello Deadsiders![/h2]
Over the past couple weeks, we have been experimenting with ways to improve our new raiding system based on recent feedback. We want to thank you again for your detailed ideas and suggestions, they’re valuable input when working through these types of development challenges.
The team has been working hard to create a system that provides offline raid protection, while keeping gameplay fair and lag-free. So today we have three new server options for raiding that we would like to test out, and discuss!
Please keep in mind that these server options are not final, and are still actively being tested and iterated upon. It's important to us that the community is involved in this process, so be sure to send us your thoughts! Here are the three server raiding options that we are currently working with:
[list]
[*] Raiding enabled at all times
[*] Raiding disabled
[*] Raiding enabled on decaying bases
[/list]
We believe that these three options provide the most balanced and exploit free gameplay, while giving our community more ways to customize their experience.
The third option is the most complex, allowing our players to get raid protection by maintaining their base. For those who are unaware of our new WIP building system, materials will need to be placed in a central resource vault to keep the base from slowly decaying away. This will be very important to test with the community so that we can correctly balance base upkeep, and the gamemode itself.
Settling on these three options hasn’t been easy, especially considering the many good ideas that we have gotten directly from the community. Exploits though, specifically alt accounts, typically challenge our favorite raiding ideas. Server resource management is also an important factor to consider, as any system too complex could cause performance issues.
So, let us know what you think! We will begin testing these options with our private test group soon, with possibly a public test to follow in the future depending on how fast we are able to make progress.
[h3]Thanks for reading; keep an eye out for teasers dropping soon![/h3]
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