An Open World Survival Shooter where you challenge yourself in hardcore PVP and PVE encounters. Store valuable loot in safe zones or build your own base. All tied together by tactical gunplay, beautiful visuals, and optimization that'll run on a toaster.
[img]https://i.imgur.com/v8RrofD.gif[/img]
[h2]Hello Deadsiders![/h2]
Before we jump into today's work in progress feature, we know that many of you are very eager to get your hands on our next update. We see the many comments asking for us to just release it now, or to start a public test, but the version simply isn’t ready yet. During our last closed test, we identified a handful of gameplay issues that needed to be addressed before releasing the update.
For example, all players will now be respawning in the “newbie zone” in our next update. It’s very possible that all vehicles around this area could be taken, driven to new locations, and stored. If you don’t have any sleeping bags prepared in advance, this could make escaping the spawn area feel slow and repetitive after a while, especially in the late game.
[b]Our solution is an expansion to our already existing fast travel system! [/b]
This new system would use our now virtually stored money, to quickly travel across the map using an underground mining network. Each fast travel point is a small mini safezone, so that players aren’t killed while loading into the new area. You can think of these almost as an extraction zone, where you can pay money to quickly travel to the safezone traders. Here you can see a work in progress screenshot of the new map with this system, each fast travel point has been highlighted to make them easier to see:
[img]{STEAM_CLAN_IMAGE}/33598199/d47eeb07c1be3a788cbf74c920d3e1c75f3259e3.png[/img]
As you may have read in our last post, money in Deadside will now be stored virtually on the server, meaning that you don’t have to carry money on you in order to utilize these travel points. The fee for each fast travel point will vary, although we haven’t come to a final decision on exactly how pricing will function just yet, so let us know what you think!
We know that adding more features into this update is going to require a bit more development time, which isn’t an exciting thing to hear. But we know this update is extremely important to Deadside’s future, as it's going to radically change and improve the overall gameplay experience. So, we need to make sure that this update is as good as it reasonably can be, even if that means waiting just a bit more. In the meantime, we will keep you updated and involved in the development process as much as we can
[h3]Thanks for reading, let us know what you think about this expanded feature![/h3]
[b]Bad Pixel[/b]
[hr][/hr]
[b]Join other survivors:[/b]
[url=https://discord.gg/fc68Vrv9xn][img]{STEAM_CLAN_IMAGE}/33598199/14b2a43107720d5145756999ddb35c20d4866a54.png[/img][/url]
[url=https://twitter.com/DeadsideGame]Twitter[/url]
[url=https://www.facebook.com/deadsidegame]Facebook[/url]
[url=https://vk.com/deadsidegame]VK[/url]
[url=https://www.youtube.com/c/DEADSIDEGAME]YouTube[/url]
[url=http://deadsidegame.com/]Official website[/url]
[url={STEAM_CLAN_IMAGE}/33598199/0687e8955ea63bb49e80a04500b2ecc94192806d.png][img]{STEAM_CLAN_IMAGE}/33598199/f76b8312285a555598d47b9bb93372f6cf29cff6.png[/img][/url]