Quick update before new major changes

Linx Battle Arena

Fast paced Third Person Shooter action across a range of CQB and open area maps. Starting with 1 gun and half health you will always be aware of how vulnerable you are. Play challenging single player games or invite friends to private mutiplayer games.

[h1]Hi all. Long time no post :P[/h1] [b]UPDATE: New update is now live.[/b] [b]I have been working on other projects so have not had time to fix LBA. In the past couple of weeks I have added a couple of things to LBA though that I know has probably pissed people off since I launched the game back in 2018. [/b] So with no further ado, I am current making the build that fixes hit registration from the AI. This has plagued the game since I wrote the AI systems and I know it must piss people right off that they dont know where the AI is when they are being shot at. It makes it feel like they are shooting you from nowhere and through buildings (which is not the case I assure you. The AI I have written are amazingly good at LBA and they will fight each other and you like pros!). I have added in a new directional hit detection. This will show you where the AI is shooting from - this makes life allot easier when fighting the AI. I have also increased the jump height (doubled it infact). This will help with evasion from your foes and makes jumping look allot better. I have changed a couple of other things with the animations as well but this was just housekeeping. So whats next for LBA. I am going to be scrapping the current maps and making 1 big battle arena - yes I already have 1 big map done but I never optimised it while building it so the lag and FPS situation with it is very very bad. I have tried to fix this but its a massive task so I would be better to build a new map. Before this though, I am still using an old version of Unity to build LBA and this is starting to cause issues. I need to fully remove the mutiplayer system and replace it. This is not a huge undertaking but it will take a while. I am then going to make a new large scale openworld map. I have been making a mutiplayer system for another idea I have if this works, I will be using it for the new LBA system. According to my stats, the game is still being downloaded daily by (allot of) new players but the average play time is pretty low. I suspect this is due to the hit detection system so the new system should improve player retention. Any way, more news coming soon. I will be streaming the new version here in the LBA page as soon as its built!