LBA: MASSIVE UPDATE INCOMING!! Oh and some news :P

Linx Battle Arena

Fast paced Third Person Shooter action across a range of CQB and open area maps. Starting with 1 gun and half health you will always be aware of how vulnerable you are. Play challenging single player games or invite friends to private mutiplayer games.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30433631/e961c0d435ac5213da09c7836f307c8557dc804c.png[/img] WALL OF TEXT AHEAD [TL;DR] Big updates, new stuff coming soon, check out some new pwetty pictures... [h1][b]So on to the major news etc :)[/b][/h1] Its been a long long almost 5 years since I first came up with this idea of making a third person shooter that 'I' would love to play. Well the game I wanted to make is so close I can almost smell it! I have been working allot, and I mean ALLOT on LBA in the past few months. The game runs like butter off a hot knife, the guns feel like they should and the new AI system that I have built from absolute scratch in the past 2 months feels almost exactly how I want the AI to feel in LBA. I have been doing a hell of allot of play testing recently just to actually play LBA and I can honestly say the result is better than I though it could be. So whats so special about this new LBA in comparison to the current version you can download from Steam right now? Well I would consider the version I released on Steam almost a year and a half ago, which is still today the actual live version people are downloading and playing, to be an ALPHA version of the game I am about to release to the world. I am considering this NEW BEGINNING release of LBA to be almost (95%) the game I wanted to release around 18 months ago. [h1]Whats new in LBA:[/h1] [list] [*] Completely new scoring and ranking system [*] All scores are saved on STEAM so no need for offsite services in any way! [*] 5 Skill levels determine your rewards and scores [*] Completely new AI system with variable skill engagement algorithm [*] Completely reworked movement system [*] Completely reworked aiming and target acquisition system [*] Reworked camera movement and character follow system [*] New environmental effects for a more natural look and feel [*] New character reaction sounds for diegetic effect [*] New hit indicator on hud [*] The 6 original LBA Characters revamped [*] TONS of optimisation [/list] All of the above will be free with the new patch. [b]PAID DLC[/b] [list] [*] 24 new characters to choose from (will be paid DLC - 1 payment, get all 24!) [*] [i][b]HUGE NEW MAP[/b][/i] - Teriach Island is now an actual fully working map** (will be paid DLC) [/list] [i][b]** About Teriach Island[/b] Teriach Island is a 1 mile x 1 mile island that I built for the original game. It has a back story which I wont go in to right now. The 4 maps used in LBA come from Teriach Island (this was the original name for the game) so when you get in to play the map you will see where the 4 current 'Arenas' came from. Teriach Island also has a town area, a docks/shipping area and a trailer/caravan park. Teriach Island will have its own specific rule set, challenges and rewards. More details will be announced very soon![/i] [h1]Reward Scheme[/h1] Want to earn exclusive item rewards in LBA like access to exclusive characters? I will be introducing a loyalty scheme soon. You will be rewarded for your loyalty patron! :) more details coming soon. [h1]JOIN THE NEW DISCORD CHANNEL![/h1] [url=https://discord.gg/qZ6W9D5]https://discord.gg/qZ6W9D5[/url] The new Discord Channel is live now. Please feel free to jump on a give me your feedback. Or if your looking to play with other LBA players then this is the best place to hook up. Its a waist land right now.. every Discord channel starts like this so dont be put off.. [i][b]If you post something, people will answer..[/b][/i] [url=https://discord.gg/qZ6W9D5][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30433631/51801fc416b7359f79d0e30256757678328f8920.png[/img][/url] [h1]Moving forward[/h1] As we move forward in to 2019, I will be adding some fun events and challenges. I will announce these in the forum and here as announcements. LBA is being downloaded around 50 times per week. I understand that people will be put off by the current state of the game (Shit I would too. Its BROKEN!!!) but this major overhaul and new improvements are geared towards more player entertainment and fulfilment and a smoother experience all round so I am hoping that people will start to give me more feedback and help direct the progress. [h1][b]Some Screenies[/b][/h1] Here is a couple of sneak peek screenshots. You can see allot more screenies in the screenshot gallery right here on Steam. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30433631/f7fc4a6aaa0eeacc636a60712b626324ad6d3925.jpg[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30433631/3b3f64733d5a8b7ba0936b5463975007cfe03af2.png[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30433631/0441b6865ada619ba8ddee2095e85e7976ae2b40.jpg[/img] [i]Quick footnote. I have made no profit at all from LBA. This is pretty much a labour of love for me and I am going to continue to build and add to LBA for the foreseeable future. The money I have made from LBA from sales has been less than beer tokens but I did not start to make LBA to become some rich mega super start Game Dev.. Im sure I will sell some DLC's for the game. This may or may not help me finance the game moving forward. If it doesnt then so be it. I will still continue to work on the game and I hope the people that play it have a good time doing so. I know I have enjoyed the challenge of making the game from concept, to the first working builds to the state it is in right now and I have had some amazing times over the years playing with the game testers. I really want to give a big thanks to everyone who has helped me progress to this stage. [/i] LBA FTW! [i][b]LBA: NEW BEGINNING RELEASE DATE - Coming very very soon...[/b][/i]