Quick Patch Notes v0.0.6.13

Hard Chip Playtest

[list] [*] NEW Visual cue model when a chip is fabricated; [*] NEW Starting area with two machines to repair, Material bank 1 and material bank 2; [*] NEW Bypass Chip Map, Inverter Chip Map, (and then Adder Chip Map); [*] NEW ALU Chip map (place holder as of now, WIP); [*] NEW Adder chip map shorthen for material bank2 and material bank 2 repair; [*] SX Story mode scripts more rewarding with smaller steps; [*] MI Updated starting area, dark portion; [*] MI Terminals of fixed machine are locked now (avoid players to guess if it's still usefull); [*] MI Terlinals flickering is back; [*] MI Improved hit boxes for the Fab area, fixed pipes' textures wrong UV; [*] MI Generator wiggles; [*] PERF Improved loading time for the fps part; [*] PERF Preping off screen loading logic; [*] FIX Tentative crash fix selected block indicator; [*] FIX Neutral bit positions of outputs considered as 0; [*] FIX Input as terminal hack; [*] FIX Falling through the door step; [*] FIX 4Bit Multipler challenge inputs were unmodifiable; [*] Countless other stuff related to story mode I forgot about; [/list]