[list]
[*] NEW Visual cue model when a chip is fabricated;
[*] NEW Starting area with two machines to repair, Material bank 1 and material bank 2;
[*] NEW Bypass Chip Map, Inverter Chip Map, (and then Adder Chip Map);
[*] NEW ALU Chip map (place holder as of now, WIP);
[*] NEW Adder chip map shorthen for material bank2 and material bank 2 repair;
[*] SX Story mode scripts more rewarding with smaller steps;
[*] MI Updated starting area, dark portion;
[*] MI Terminals of fixed machine are locked now (avoid players to guess if it's still usefull);
[*] MI Terlinals flickering is back;
[*] MI Improved hit boxes for the Fab area, fixed pipes' textures wrong UV;
[*] MI Generator wiggles;
[*] PERF Improved loading time for the fps part;
[*] PERF Preping off screen loading logic;
[*] FIX Tentative crash fix selected block indicator;
[*] FIX Neutral bit positions of outputs considered as 0;
[*] FIX Input as terminal hack;
[*] FIX Falling through the door step;
[*] FIX 4Bit Multipler challenge inputs were unmodifiable;
[*] Countless other stuff related to story mode I forgot about;
[/list]