Quick Hotfix - Performance on High-End PCs & Small Fixes

Tainted Grail: Conquest

A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.

Hi everyone! We're pushing a small hotfix today containing a couple of things -- but one of them may be really important for some of you. We'd really appreciate your feedback about one particular change we've made. [img]{STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png[/img] So the most important thing in this small patch is: [list] [*] [b]We've been looking hard at the issues you've reported with the game's bad performance on high-end PCs - especially the "hiccups" / small, constant framerate drops / lack of smoothness during gameplay.[/b] We think we came up with a solution and after today's patch the game should run better - and the "hiccups" shouldn't be noticable anymore. [/list] Please let us know if this helped, though! Also: [list] [*] It shouldn't be possible to "overwrite" a runestone instead of switching it for another one. [*] Legendary cards now properly lose charges again [*] Sound effects of buffs and debuffs were tweaked a bit [*] Stagfather's charm icon was updated to remove the Warding Lore imposter. [*] Oversaturated Stone can't be used and wasted outside of combat. [/list]