Patch 1.2b is live

Tainted Grail: Conquest

A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.

Hi y'all! We've fixed a couple of issues this week, here's the list of what's been changed :) [img]{STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png[/img] [h3]General:[/h3] [list] [*] Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad [*] Switching save slots will no longer reset unlocked characters and a few other things [*] Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn. [*] Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form [*] Maneuver cards with Exile keyword should properly go to Grave after the first Exile. [/list] [h3]Cards and Passives:[/h3] [list] [*] Desperate Measures (Children of Morrigan's card) should properly give Armor. [*] Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP. [*] Corpse Shield (Berserker's passive) should always give Armor. [*] Rapid Growth (Summoner's passive) correctly grants 2 Activations. [*] Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge. [*] Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop. [*] Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's [*] Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot [*] Concussion (Zealot's passive) should work even if the threshold is overflowing. [/list] [h3]Localizations:[/h3] [list] [*] All runestones should display the correct rarity name. [*] Red Death and Scab descriptions tweaked. [*] Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender. [*] Many minor localization fixes and consistency tweaks. [/list] [h3]Enemies:[/h3] [list] [*] Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again. [*] Sick Man (Tier 1 Enemy) interactions with Lich tweaked. [*] Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties: [*] 1. Difficulty doesn't change the amount of Red Death cards given per Hit received. [*] 2. On higher difficulties gives additional 1-2 Scab cards per Hit received. [*] 3. Scab cost changed from 0 to 1 Energy. [*] Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed. [/list]