A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Hi y'all! We've fixed a couple of issues this week, here's the list of what's been changed :)
[img]{STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png[/img]
[h3]General:[/h3]
[list]
[*] Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad
[*] Switching save slots will no longer reset unlocked characters and a few other things
[*] Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn.
[*] Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form
[*] Maneuver cards with Exile keyword should properly go to Grave after the first Exile.
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[h3]Cards and Passives:[/h3]
[list]
[*] Desperate Measures (Children of Morrigan's card) should properly give Armor.
[*] Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP.
[*] Corpse Shield (Berserker's passive) should always give Armor.
[*] Rapid Growth (Summoner's passive) correctly grants 2 Activations.
[*] Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge.
[*] Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop.
[*] Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's
[*] Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot
[*] Concussion (Zealot's passive) should work even if the threshold is overflowing.
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[h3]Localizations:[/h3]
[list]
[*] All runestones should display the correct rarity name.
[*] Red Death and Scab descriptions tweaked.
[*] Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender.
[*] Many minor localization fixes and consistency tweaks.
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[h3]Enemies:[/h3]
[list]
[*] Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again.
[*] Sick Man (Tier 1 Enemy) interactions with Lich tweaked.
[*] Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties:
[*] 1. Difficulty doesn't change the amount of Red Death cards given per Hit received.
[*] 2. On higher difficulties gives additional 1-2 Scab cards per Hit received.
[*] 3. Scab cost changed from 0 to 1 Energy.
[*] Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed.
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