Patch 1.1: Shattered Reality is LIVE!

Tainted Grail: Conquest

A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.

Hey! After a safe beta-testing period (huge thanks to everyone who participated and shared feedback with us!), we are ready to post our very first MAJOR patch after launch. [b]Welcome to Patch 1.1 - Shattered Reality! [/b] [img]{STEAM_CLAN_IMAGE}/36377652/274244382f80b510a5c6d6d8f1f3abf20d1aff51.png[/img] We are super excited to bring quite a big chunk of extra content to Tainted Grail. Before we will get to the “meat” of the patch that will bring you many hours of extra playtime - let us start with some of the things that might not be instantly visible. First of all - our team worked on extra optimization of the game and we were able to get the game working better, especially at the lower-end specification. Nothing really groundbreaking, but hopefully a noticeable change ;) Secondly - we did a lot of (really small) balancing tweaks, fixed quite a lot of bugs, and added some visual improvements here and there. Again, nothing groundbreaking, but the devil is in the details! ;) NOW! Let's go to the big things! [h1]Number 1: Weekly events! [/h1] [img]{STEAM_CLAN_IMAGE}/36377652/90043890d285975401e2553753f8bf88d8ae260c.png[/img] We are extremely happy to invite you to take part in the weekly events. From now on, every week you will have a new challenge with some really crazy modifiers that will take a normal Conquest game to a new level. We really hope that it will give you tons of extra fun for months to come - especially since events will be quite different from each other. We are not talking about some small modifiers - we are talking some crazy stuff like "you start the game with 1HP, every card you play gets duplicated, monsters have doubled health", and so on! So in general - there will be TONS of extremely… WYRD… interactions and some memorable moments ;) For some of you, who like to compete for the highest score, we have also added a dedicated leaderboard for every event, so that you can compete for 1st place worldwide! ;) [h1]Number 2: Endless Misery[/h1] [img]{STEAM_CLAN_IMAGE}/36377652/a002c07e481681e45f5edcdb9531c647e18f34ab.png[/img] Also, we have prepared 2 Endless modes for those of you who are interseted only in PURE GAMEPLAY without the story / exploration bits. In those modes, you are just fighting with enemies one by one until… Well, it is endless, so there is no end :D After every combat you get some small rewards and choices to make, so you can quickly test a lot of different strategies. Now, why “Misery”? Mostly because this mode is the most hardcore one ;) There is no forgiveness on the enemy's side and surviving every fight can be quite a challenge! [h1]Number 3: Endless Power[/h1] This is our “chill mode”. Is it raining outside and you just want to chill a bit with some silly combos and crazy fights? Endless Powers is here for you! In this mode, fights you are going to face are not your “usual” ones - so be prepared to face 3 golems at once or some other crazy combinations ;) In this mode, your power level will grow to pretty absurd levels and you can do some quite crazy combos ending up in 1-shooting some extremely strong enemies ;D Overall, we are quite proud of this patch and we really hope you will enjoy the new modes! If you will enjoy it - remember that spreading the word about the game or leaving us a positive review can go a loooooong way and we will really appreciate it! :) [img]{STEAM_CLAN_IMAGE}/36377652/f3a64b79ac6970894a5e0df2ecfc137e5869984b.png[/img] [h1]QUICK INFO ABOUT NEW TRANSLATIONS[/h1] Now, time for another piece of news, that we hope some of you will be really excited about! [b]We’ve officially started translating the game to Russian, Spanish, and Simplified Chinese[/b] :) This will be a professionally prepared translation with high quality - done by the same company that translated the game to German, French, and Polish (and we've heard a lot of good comments about our current translations!). We hope these three new languages will be available within the next two months so we ask for your patience! :) (And we’d kindly ask you not to use fan-made translations for pirated copies – over the past month we’ve received 49 million automated error reports (some are sent after every “frame”, meaning pretty much all the time when the game’s played) from these and our storage space for crash logs got pretty cluttered :D) And here are some Patch Notes for those of you who like to see details ;) [img]{STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png[/img] The patch notes for this release are available in our last post (but this patch contains fixes to a lot of beta bugs and also some new fixes) so we're pasting them again here, with these new additions included: [b]MAJOR ADDITIONS:[/b] [list] [*] Three new game modes [*] Optimization [/list] [b]OTHER FIXES AND ADDITIONS:[/b] [b]UI / UX / GAMEPAD[/b] [list] [*] A nice surprise in the Title Screen ;) [*] Moonring minions have new models [*] New UI for leaderboards [*] Added Icon in trades that notifies you what a rune is equipped [*] New UI for context menu popup [*] Fixed a bug that made it impossible to select the first and the last card with a gamepad, when you had more than 10 cards in hand [*] While playing with a gamepad, targeting will select the last chosen target as default [*] Added support for left analog stick in character sheets wheel [*] Added quantity of equipped items in all trades [*] Fixed font issue with characters in the village [*] Added VFX for discarding a wyrdcard [/list] [b]STORY:[/b] [list] [*] Ghost, added a lot of missing VO [*] There's a secret way to change the Bard's fate now. [*] Sola Fide should be fixed now for y'all [*] Shortened the time it takes for conversations with the Scientist to become available again during her quest (same with the Blacksmith) [*] All village NPCs should properly unlock in the journal (if they're not unlocked after recruiting them just have a chat with them in the village) [*] Minor localization tweaks and fixes. [*] Fixed missing art from elder archer's encounter [/list] [b]RUNESTONES:[/b] [list] [*] Ethel runestones should properly remove armor bonus after slot change [*] Wyn runestones should properly work with Wyrdhunter's Shock passive [*] Thorn Runestone in weapon slot now correctly grants barrier [*] Runestone Yr updated visibility [/list] [b]GENERAL BUGS & FIXES:[/b] [list] [*] All-mother's Altar should be finally available for everyone. [*] Fixed a bug that made tier bosses and minibosses not change after defeating [*] Fixed a bug that made it possible to use a card that is being discarded [*] Fixed a bug with Necromancer's Minions dealing damage before losing rank [*] Fixed an issue with Golem fight, where starting Moving Stones would have 1 hp [*] Made calculating score from final boss more precise [*] Quest cards -- fixed issue when in deck inspect card window would be that of a flip card [*] Fixed a bug with unlocking characters prematurely [*] Fixed an issue with flat damage bonuses not showing in character statistics [*] Woolsey no longer is promoted by Blood Mage cards [*] Fixed issue with Wyrdness Discharge not consuming HP [*] Deranged Lifeforce no longer regains their status if stunned for more than 1 turn [*] Various fixes to animation and VFX (Blood Carver got a new blood FX, Bone Idol has a new projectile effect, Blood Mage's Golem has a correct animation when evading, Deers in Hunter's Grove have proper attack animations) [*] Fixed some typos & translations [*] Wyrm, Abomination, and Fae now correctly show how much HP they will gain with each rank/level/tier [*] Soulblade now correctly reacts to all instances of damage [*] Candlemaker's milestone buffs should be applied correctly. [*] Candlemaker's reveal NPCs/Locations mechanic improved. [*] User Reports failures should happen less often now [/list] [b]ACHIEVEMENTS:[/b] [list] [*] "It's Mine" Achievement fixed the issue with getting it too early while fighting with certain bosses [*] "It's Mine" Achievement now works correctly with certain minibosses [/list] [b]CARDS / PASSIVES:[/b] [list] [*] Apostate's Ancestral Knowledge should really work only once per turn. [*] Apostate should discard Maneuvers that discard Manuvers. [*] Apostate's Glimpse of Possibility second side reworked. [*] Vantage Point passive fixed [*] Power Drop passive fixed [*] Apostate Idea initial card fixed [*] Berserker's Crawling Fire card should display proper damage value in deck view [*] Dance of Blades, changed visual effect effect to make it faster [*] Inhuman Uttering is now usable while having more than half Ultimate Charges [*] Fixed visibility on Delayed Punishment [*] New Beginning should properly reduce cost of additional cards [/list] [b]OK! That’s it! Hope y'all are going to enjoy our newest patch and in order to celebrate our first major update after launch, we're also offering the game with a 20% discount for a few days :)[/b] See you soon, that's not the end of good news we have for Conquest! :)