German, Polish, and French - now available! Version 1.01 is live :)

Tainted Grail: Conquest

A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.

Hello everyone! Today we have a [b]really big patch[/b] for you, and - if you're in a hurry, here's a tl;dr! It contains [list] [*] The pre-final version of Translations [*] A lot of fixes and improvements [*] Plenty of balancing-related changes [/list] But before we get to that: we'd like to THANK YOU once again for your support. We've passed 2000 reviews on Steam this week and we're still at Very Positive... We honestly couldn't be more thankful! Thank you all for supporting us and being here with us - it means A LOT. And we hope that even a brief look at the changelog of today's patch will show it that we take your feedback seriously! (And even if sometimes we might seem slow with addressing reported issues - well, that's probably because the issues are harder to tackle than it might seem.) Also, we'd like to take this opportunity to send our thanks to all the YouTubers and Streamers who decided to cover our game. We really appreciate your willingness to cover less known titles and actually play indie games together with your audiences. THANK YOU FOR YOUR SUPPORT! [img]{STEAM_CLAN_IMAGE}/36377652/e119b11586b5740d7d130a8b07299a2afc15644b.png[/img] [h1]The biggest news: three language editions are now available.[/h1] [b]Please note that German, French, and Polish are still NOT FINAL and we're still working on them. Please report any issues on our Discord on appropriate channels - we're monitoring them every day and we're quickly changing things that don't work. We're making these translations public, though, because many of you are asking for them and are afraid of moving to a beta branch so - here they are on the public branch :) Just change the game's language in the game's Properties on Steam. Our translators are also doing a Localization QA run this week so expect some fixes to translations soon :)[/b] [img]{STEAM_CLAN_IMAGE}/36377652/cf14ad9f8363ded3b286ed96186baab59ba77b46.png[/img] [list] [*] Optimization in combat - skills execution should run smoother now [*] Overhaul of Intent icons [*] Improved card playing experience (especially with a lot of cards in hand) [*] Triggering range of an encounter should slowly appear when hero approaches the enemy [*] Added setting to scale hovered card in fights [*] Burning Follower should properly burn [/list] [img]{STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png[/img] [h1]Major Issues[/h1] [list] [*] Fixed problems with unlocking Journal Entries (If you were triggering location interactions with gamepad or keyboard, entries weren't unlocked) [*] Fixed starting game for players without Media Foundation Pack on theirs PCs [*] There's always 1 altar (of various kinds) at each Tier. [*] Multishots should be smarter at selecting targets for their effects. [*] Apostate should be less likely to reduce Maneuvers Energy cost forever. [/list] [h1]Other Fixes[/h1] [list] [*] Stun should no longer be applied to the player [*] Ultimate in fights now shines brighter and brighter when gaining charges [*] Summons Base Damage is now properly displayed [*] Added indicator for quest items in inventory [*] Many cards and passive skills now have clearer descriptions [/list] [h1]Minor Fixes[/h1] [list] [*] Seamstress HP upgrades provide the correct amount of starting HP (not only maximum HP). [*] Fixed runestone trade with a Shadowy Presence [*] Retreating from a fight in Lich form doesn't add lich cards to your deck anymore [*] FIxed a bug that caused Wooden Flute to increase Armor until the end of the fight instead of until the end of the turn. [*] Pride cards should provide Armor one last time before being transformed. [*] Fixed a bug that prevented proper resolving of the last use of Quest cards [*] Fixed Arrows of the Past behavior [*] Wrath now shows what Wrathful Edge does [*] Magic Wind should take correct (displayed) amount of HP [*] Exhausting Shot card should properly apply debuff [*] Spiritual Blows card should no longer consume incorrect amount of ultimate charges [*] Apostate's Full House fixed and restored! [*] Sentinel's Shattershot should update Ultimate tooltip [*] Sentinel's Path of Assassin should always trigger its effect [*] Accelerate now correctly grants Ultimate Charges [*] Devastating precision will no longer unlock one of Zealot's Ultimate cards [*] One Man Army fixed issue where Armor bonus would trigger on different [*] Devastating Precision now correctly grants Ultimate Charges [*] Path of the Keeper now works correctly after Sentinel's Ultimate Ability [*] Wyrdcandles passive now works correctly [*] Special passives from Tainted Altar should work and be visible correctly [*] Stunning Performance's counter should reset properly at the end of turn [*] Loaded Weapons passive should work properly [*] Faceless Hunter and Reaver now really deal a maximum of 10 Hits. [*] Fixed Undead Spawn's too many attacks issue [*] Fore-Dweller Overlord fixed issue with missing special card [*] Dullahan's poison is no longer considered a Hit (doesn’t trigger your modifiers) [*] Insane Worshippers should no longer lose their intents [*] Soul Shifter now has correct color on his buff intent [*] Runestone Ur now works correctly with Moonring classes [/list] [img]{STEAM_CLAN_IMAGE}/36377652/0d5d9bf42b0c04b65bc7e4bc0d1213ac838dfdea.png[/img] [h1]Children of Morrigan[/h1] [h2]Cards[/h2] [list] [*] Chain Attack damage increased from 100% to 125% [*] Inhuman Utterings cost reduced from 2 to 1 [*] Draw card draw increased from 3 to 4 [*] Protections from Evil duration increased from 2 to 3 turns [*] Short Pause Armor gain increased from 35 to 40 [*] Stronghold Armor gain increased from 10 to 15 [*] Sacrificial Dagger cost reduced from 1 to 0 [*] Eternal Control cost reduced from 2 to 1 [*] Degrading Armor Armor debuff increased from 5 to 10 [*] Distancing Blow damage reduced from 80% to 75% [*] Disruption cost reduced from 3 to 2 [*] Hot Iron damage increased from 350% to 400% [*] Lopsided Pairing blocks gain increased from 2 to 3 [*] Mark of Blood Armor reduction increased from 50 to 100 [*] Pure Luck cost increased from 1 to 3 Energy [*] Pure Luck damage increased from 100% to 300% [*] Pure Luck block gain increased from 1 to 2 [*] Raw Power damage buff increased from 50% to 100% [*] Desperate Measures heal reduced from 5 to 2. [*] Desperate Measures Armor change reduced from +1 to -5. [/list] [h2]Wyrdhunter[/h2] [list] [*] Explosive Force heal increased from 7% to 10% [*] Physical Training cards countdown reduced from 7 to 6 [*] Haste cost reduction increased from 1 to 2 [*] Armor Crusher Armor debuff increased from 2 to 3 [*] Killing Spree starting Ultimate Charges increased from 6 to 10 [/list] [h2]Pathfinder[/h2] [list] [*] Combat Sequencing cards countdown increased from 5 to 6 [*] Delayed Punishment damage bonus increased from 300% to 400% [*] Precision damage buff increased from 100% to 200% [*] Slayer card draw increased from 2 to 3 [*] Tactics damage buff increased from 5% to 10% [/list] [h2]Berserker[/h2] [list] [*] Power of Sacrifice HP threshold decreased from 50% to 25% [*] Trembling Clash Armor debuff decreased from 50 to 25 [*] Soul Trap HP gain increased from 2 to 3 [*] Remorseless Assault cards count reduced from 3 to 2 [*] Rampage base damage reduced from 125% to 50% [*] Rampage bonus damage increased from 25% to 50% [*] Division Cleave damage increased from 15% to 20% [*] Bloodoath damage buff increased from 100% to 200% [*] Chant of Doom Armor buff increased from 5 to 10 [/list] [h1]Moonring[/h1] [h2]Cards[/h2] [list] [*] Druids Bane duration increased from 2 to 3 turns [*] Enraged Flailing damage buff increased from 200% to 300% [*] Two Pillars cost reduced from 2 to 1 [*] Oversaturation cost increased from 1 to 2 [*] Grim Fae HP Offered increased from 2% to 5% max HP [*] Grim Golem HP Offered increased from 2% to 5% max HP [*] Grim Wyrm HP Offered increased from 2% to 5% max HP [*] Grim Abomination HP Offered increased from 2% to 5% max HP [*] Animated Fae summon level decreased from 5 to 4 [*] Animated Golem summon level decreased from 5 to 4 [*] Animated Wyrm summon level decreased from 5 to 4 [*] Animated Abomination summon level decreased from 5 to 4 [*] Resurrected Fae summon level decreased from 3 to 2 [*] Resurrected Golem summon level decreased from 3 to 2 [*] Resurrected Wyrm summon level decreased from 3 to 2 [*] Resurrected Abomination summon level decreased from 3 to 2 [/list] [h2]Summoner[/h2] [list] [*] Alchemist wealth gain reduced from 20 to 10 [*] Surprise Attacks damage buff increased from 100% to 200% [*] Golems Aura starting Barrier reduced from 20 to 15 [*] Hindsight card draw increased from 3 to 4 [*] Last Layer Barrier reduced from 10 to 5 [*] Protective Spells Barrier increased from 10 to 20 [*] Whispering Stones Golem Barrier reduced from 10 to 5 [*] Glyphs of Shielding Retaliate reduced from 100% to 75% [/list] [h2]Blood Mage[/h2] [list] [*] Greater Key of Chaining Overcharge magnitude increased from 800% to 1200% [*] Spectral Shield Barrier gain reduced from 5 times its rank to 3 times [*] Lifesaver minions max Hp increase increased from 12 to 15 [/list] [h2]Necromancer[/h2] [list] [*] Senile Bones tier threshold lowered from 2 to 1 [*] Dream Army minions bonus HP reduced from 100% to 50% [*] Deadly Protection Barrier reduced from 20 to 10 [*] Recharge Barrier increased from 5 to 10 [*] Leech Form Barrier increased from 10 to 20 [/list] [h1]Watchers of Tuathan[/h1] [h2]Cards[/h2] [list] [*] Sharp Shot damage reduced from 150% to 125% [*] Piercing Shot damage reduced from 125% to 75% [*] Shot of Hope damage reduced from 125% to 50% [*] Future Shot cost increased from 0 to 1 [*] Acid Shot damage reduced from 150% to 50% [*] Blind Fury damage reduced from 100% to 75% [*] Agile Draft Energy cost reduced from 1 to 0 [*] Wyrdfiber Shots Barrier gain nerfed from 20 to 10 [/list] [h2]Sentinel[/h2] [list] [*] Constant Motion Barrier gain reduced from 25% of Armor to 10% [*] Deadly Force damage buff reduced from 10% to 5% [*] Terrifying Presence Armor debuff reduced from 5 to 2 [*] Keeping Distance Barrier lost increased from 75% to 90% [*] Target Practice hits required increased from 4 to 6 [*] Target Practice Armor debuff duration reduced from 3 to 2 [*] Walking Fortress Barrier gain reduced from 50% of Armor to 20% [*] Path of the Protector now instead of Barriers being 100% Stronger, they are 50% weaker [/list] [h2]Apostate[/h2] [list] [*] Showtime Maneuvers threshold increased from 3 to 4 [*] Showtime Maneuvers cards draw reduced from 3 to 2 [*] Damning Momentum Maneuvers threshold increased from 5 to 6 [*] Reluctant Hero cards used threshold increased from 5 to 6 [*] Can’t Stop Flipped card threshold increased from 10th to 13th [*] Flimsy Hands Maneuvers threshold increased from 6th to 11th [*] Back to the Origins now works only once per turn [*] Ancestral Strength damage buff reduced from 100% to 25% [*] Ancestral Resilience Armor buff reduced from 25 to 10 [*] Root of All Might Barrier gain reduced from 50% of Armor to 20% [*] Pleasant Surprise flipped threshold increased from 4 to 7 [*] Call Maneuver card draw increased from 1 to 2 [/list] [h2]Zealot[/h2] [list] [*] Shot to Forget bonus damage increased from 20% to 25% [*] Shot to Remember bonus damage increased from 200% to 300% [*] Delayed Punishment damage buff changed from 10% for 2 turns to 5% for 3 turns [*] Unarmed Defense Armor buff changed from 2 for 2 turns to 1 for 3 turns [*] Herald of heavens: Energy Shot Barrier gain reduced from 25 to 15 [*] Harbringer of Darkness: Dark shot damage reduced from 200% to 150% [*] Ultimate Survivor Barrier granted reduced from 10 to 3 [/list] [h1]Neutral[/h1] [list] [*] Wyrdness Discharge Energy cost increased from 0 to 1 [*] Wyrdness Discharge HP lose increased from 5 to 10 HP [*] Looter bonus Wealth reduced from 100% to 25% [/list] [h1]Locations & NPCs[/h1] [list] [*] Witch discard 5 cards cost changed from HP to maximum HP (now it reduces your max HP by 75%) [*] Blood Altar discard 1 card cost changed from 20% to 33% of full HP [/list] [h1]Fights[/h1] [list] [*] Easy Difficulty, Tier 1: 2 fights changed [*] Easy Difficulty, Tier 2: 1 fight changed [*] Difficulty 1-2, Tier 1: 2 fights nerfed [*] Difficulty 1-2, Tier 2: 1 fight nerfed [*] Difficulty 1-2, Tier 3: 1 fight buffed, 2 fights nerfed [*] Difficulty 3-5, Tier 2: 1 fight changed [*] Difficulty 3-5, Tier 2: 1 fight nerfed [*] Difficulty 3-5, Tier 3: 5 fights buffed [*] Difficulty 6+, Tier 3: 1 fight changed [/list] [h1]Enemies[/h1] [h2]Tier 1[/h2] [list] [*] Perverted Lifeforce damage nerfed from 8-10 to 6-8 [*] Perverted Lifeforce buff changed from 100%/125%/150% damage to 50%/75%/100% damage and 10/15/20 Armor [*] Infected Human HP buffed from 60 to 80 [*] Forest Sentinel damage buffed from 6-8 to 7-9 [*] Forest Sentinel Armor gain per Ally buffed from 5/10/10 to 10/15/20 [*] Soul Harvester (Tier 1) damage nerfed from 14-17 to 14-16 [*] Harvested Soul (Tier 1) damage nerfed from 5-7 to 4-4 [*] Ravenous Rat HP buffed from 60 to 70 [*] Ravenous Rat damage buffed from 4-4 to 5-5 [*] Rat Queen damage buffed from 10-10 to 12-12 [*] Rat King damage buffed from 12-14 to 14-16 [*] Vran's Magical Buffing Axe should last only 1 turn (instead of lasting till the Barrier is broken) [*] Vran's Unbridled Frenzy strength source changed from Magical Buffing Axe lifetime to Magical Buffing Axe count (not how long the buff stays on character, but how many buffs were placed in a combat) [/list] [h2]Tier 2[/h2] [list] [*] Phase Shifter HP nerfed from 200 to 150 [*] Phase Shifter damage nerfed from 16-19 to 15-18 [*] Soul Harvester (Tier 2) damage nerfed from 14-17 to 12-15 [*] Harvested Soul (Tier 2) damage nerfed from 10-10 to 6-6 [*] Bone Idol buffed from 10-10 to 15-15 [*] Blood Carver damage buffed from 10-13 to 12-15 [*] Bloodstone healing buffed from 10% max HP to 20% max HP [*] Bounty Hunter Armor buffed from 0 to 20 [*] Bounty Hunter damage buffed from 14-17 to 15-18 [*] Dullahan damage buffed from 18-22 to 20-24 [*] Other Being HP buffed from 50 to 75 [*] Other Being damage buffed from 10-10 to 12-12 [*] Yawning Portal Armor buffed from 0 to 20 [/list] [h2]Tier 3[/h2] [list] [*] Juggernaut HP nerfed from 300 to 200 [*] Blooddrunk HP buffed from 210 to 240 [*] Blooddrunk damage nerfed from 10-14 to 8-12 [*] Tormented Shaman Armor nerfed from 20 to 15 [*] Tormented Shaman's Totems HP changed from 80 to 60 [*] Stalker HP buffed from 300 to 400 [*] Stalker damage nerfed from 23-27 to 20-24 [*] Wyrd-Bear HP buffed from 280 to 400 [*] The Preacher HP changed from 500 to 600 [*] The Preacher damage changed from 18-22 to 20-24 [*] Burning Follower Armor buffed from -25 to 50 [*] Burning Follower damage increase on death buffed from 20% to 25% [*] Bone Abscess HP buffed from 200 to 250 [*] Bone Abscess damage buffed from 26-30 to 33-37 [*] Fore-Dweller on Stun inserts Wyrdness Discharge into your hand [/list] [h1]Foredwellers[/h1] [list] [*] Fore-Dweller Overlord Corporeal Form everyturn Armor bonus buffed from 20 to 50 [*] Fore-Dweller Overlord Spectral Form Barrier HP buffed from 25 to 100 [*] Fore-Dweller Overlord Spectral Form everyturn Barrier bonus buffed from 0% to 100% [/list] [h1]Items[/h1] [list] [*] Gnawed Foot price reduced from 120 to 80 [*] Stagfather's Charm price reduced from 120 to 60 [*] Berserker Potion price reduced from 150 to 70 [*] Sharpening Stone price reduced from 90 to 50 [*] Unstable Powder price reduced from 120 to 60 [*] Bloodcandle price reduced from 120 to 50 [*] Wyrdness Mushroom price reduced from 90 to 60 [/list]