Rocket parkour your way through dizzying obstacles and lethal robot hazards, in this 3rd person action platformer with over 40 levels, and even more community levels.
This will be the final patch, for now. We made 2 more than initially anticipated, but there is no harm in more stuff!
[h2]New Feature[/h2]
This patch improves various crash issues in the editor and two in the game as well, it also adds some new features to the custom levels menu. One of the more significant ones being the ability to see if there are new updates to levels, new levels, or even if you have lost one of your top spots on a levels leaderboard. All straight from the main menu.
[img]{STEAM_CLAN_IMAGE}/5695993/61b7cb906844c3637e478a62893dc1894bb20525.png[/img]
If the marker is:
[list]
[*]Blue, it means there are subscribed levels with updates on them.
[*]Green, means there are newly updated levels you have yet to subscribe to. (The levels are newer than the last time you opened the subscribe menu.)
[*]Orange, means you have gone down a position on a leaderboard on a level where you previously had a top position when you viewed or played it last time.
Top positions means top 3, but if there are many entries on the leaderboard, what is counted as the top will gradually increase to include the top 10 positions if at 50 entries.
[*]Purple, means you have made good progress in the main game, like beating an ending, and you have yet to check out or open the custom levels menu. Just a small nudge to help players remember there is fun to be had in here too. Will never come back once you have opened the menu.
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This will hopefully make it easier to know when there are new things to play, and help players who try to stay on top of the leaderboards be aware of changes without having to individually check a hundred different levels.
[h2]Viewing Levels[/h2]
There is also one more thing to help find the hard competition/popular levels; being able to sort levels based on the number of entries they have in the leaderboards. In fact, this will be the default sorting mode, if you have yet to beat 3 custom levels. We figured that when you haven't played much, it doesn't really matter what level was updated recently, so instead of sorting by update date, we try to show you what might be the most interesting content for you to check out first.
[img]{STEAM_CLAN_IMAGE}/5695993/26be1acc57583eec9715e8560593377f66f85cd8.png[/img]
On that topic, we also added a new subscription option, that just gets all the levels with the tutorial tag on them. Wehope this will help players struggling with the hard content, and help them get better at the game in various ways.
[h2]Skin[/h2]
Last but not least, the newly added skin is meant to encourage players experimenting a bit, and will be rewarded to those who play non curated levels and rate them. This willhopefully help creators unlock the creator related skins easier as well.
[img]{STEAM_CLAN_IMAGE}/5695993/9abc459ce8c8b50d957cee442f052c3663482af2.png[/img][u][i](The skin in the picture is one of the other new skins, the new new skin is still locked here)[/i][/u]
[h2]Fixes[/h2]
When it comes to bug fixes, there are a few.
[list]
[*] Finishing a Rush Mode no longer brings you to the hospital room, it takes you back to the main menu, where you came from.
[*] Some looping sounds that had fade-outs on them, like the slide sound, didn't get handled correctly in the recent resource reuse optimization. That should now be fixed.
[*] There was an issue where if you placed a checkpoint down, then took a regular checkpoint and went back to take up the placed checkpoint, it caused a bug. You can no longer pick up an old peaceable checkpoint when you have taken another checkpoint. Just like if you place one checkpoint after placing another. It should be more consistent, and without bugs now.
[*] Fixed some issues where local data for your interactions with custom levels didn't save properly.
[*] A minor access bug which caused a crash on access of some custom levels is now fixed.
[*] Another level index bug causing crashes on reloading custom levels is now fixed.
[*] Fixed various crash issues in the level editor, and fixed texture filtering as well.
[/list]
There might be a few more fixes, but this should be most of it, or at least all the significant stuff.
Hope you enjoy it! ːdeboostː