Recruit a party of unique heroes, fight deadly encounters, loot and craft powerful gear, discover and create thousands of synergetic builds! The Last Flame is an endless roguelike auto-battler in which you guide a righteous party of heroes through many challenges.
[b][h3]Improved Combat Recap[/h3][/b][list]
[*] In the combat recap menu, if you hover on a meter. The new improved combat revamp will be displayed.
[*] [b]New:[/b] You can now analyze where your damage, heals, shields are coming from. This includes, all actives, passives, items, relics, origins, Ethereal Infused Auto-Attacks, auto-attacks, burn On-Attack procs, summons' auto-attacks, summons' burn On-Attack procs, Life Steal, Magic Steal, Shield from Overhealing. Hopefully, this will allow beginner players to figure out what works and what doesn't more efficiently, and allow experienced players to dive deeper into their theorycrafting adventures.
[*] [b]Improvements:[/b] Damage types only show up if the hero dealt some damage of that type. Debuff damage amplificators (bleed, frost and burn) only show up if it amplified some damage. Previously, everything would show up no matter what; making it harder to analyze what the hero was actually doing. A bunch of lines with zeros at the end is not helpful information so now only the important info will be displayed.
[*] [b]Tip:[/b] The combat recap is ALWAYS available, not only after a fight. You can open it with its keybind (Default: [b]R[/b]).
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[b][h3]Keybinds[/h3][/b][list]
[*] You can now set up to 2 keybinds per action in SETTINGS (ESC) -> KEYBINDS.
[*] This includes the possibility to keybind to a controller (but that doesn't make it fully controller supported). After 1.0, I will see if controller support + console ports is a possibility!
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[b][h3]Additional Screen Resolutions[/h3][/b][list]
[*] A handful of new resolutions are now available for the 16:10 aspect ratio. No more black bars on 16:10 laptops nor on the Steam Deck!
[*] Limitation: the main menu is still only available in 16:9.
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[b][h3]Quickstart a new run[/h3][/b][list]
[*] You can now quickstart a new run after ending a run, which will restart a run with the same settings as the last run.
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[b][h3]Abandon run from main menu[/h3][/b][list]
[*] You can now abandon a run from the main menu. I am aware that it takes quite some time as it has to load the run in order to properly save the run to the run history and give the proper amount of Unlock XP and unlocks (if any). The loading might be improved later on.
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[b][h3]Improved Active Descriptions[/h3][/b][list]
[*] The actives' description are now shorter as they use bullet points and only states the necessary information. Hopefully, this decreases the barrier to entry for new players.
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[b][h2]Join the community![/h2][/b]
If you want to talk about TLF with other players, discuss strategies or ask me and other players any question, the [url=https://discord.gg/dvbj7bEgxW]discord[/url] is the perfect place for that!
[b][h2]Leave a review ✍️ [/h2][/b]
If you want to help me, the solo dev behind The Last Flame, make sure to leave a review! It helps tremendously with discoverability on Steam! And this way, I can concentrate on making updates instead of marketing the game! Thank you so much for your support!