Quality Control (New Patch!)

[h1]What's New?[/h1] The have been improvements to the quality options! The fog now disappears for lower tiers, and the fog in general has been tuned down to be a bit easier on your cards. The max option layers the fog more interestingly in the sky levels. Level select! [list] [*]Bugfix: Tutorials no longer autoplay when entering level select. [*]The tutorial buttons should also be a little more reactive. [*]Tweaking preloading so it doesn't play audio and largely visible sound effects during level select. [/list] Message Delivery: Brightened the level... again. General: [list] [*]Approaching the ground for a landing should be easier, now. [*]Fix to keep zombies you've bitten from disappearing. [/list] Phylactery defense: Fix for golem using the wrong pathfinding mesh (No longer walks into a wall and gets stuck).