[h1]What's New?[/h1]
The have been improvements to the quality options! The fog now disappears for lower tiers, and the fog in general has been tuned down to be a bit easier on your cards. The max option layers the fog more interestingly in the sky levels.
Level select!
[list]
[*]Bugfix: Tutorials no longer autoplay when entering level select.
[*]The tutorial buttons should also be a little more reactive.
[*]Tweaking preloading so it doesn't play audio and largely visible sound effects during level select.
[/list]
Message Delivery: Brightened the level... again.
General:
[list]
[*]Approaching the ground for a landing should be easier, now.
[*]Fix to keep zombies you've bitten from disappearing.
[/list]
Phylactery defense: Fix for golem using the wrong pathfinding mesh (No longer walks into a wall and gets stuck).