[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31787017/9c0afa11042334d0a79126be1f741d43dbcfc972.png[/img]
[H1]What's New?[/h1]
We're having balls: Canon balls, and hamster balls.
The Delivery level got changed up visually. It's got a few more moving parts and accessories, namely some cannons on the ramparts. It also looks a little more in line with the other levels, aesthetically. Less... yellow.
Things relating to the hamster ball!
[list]
[*] Replaced the texture on the hamster ball to be better looking, less wobbly and crooked.
[*] Redid the placement of the ball when moving from mounted mode so that it more intelligently attempts to put the ball above the floor instead of partly inside of it (which causes the ball to shoot off up wards).
[*] Fixed a bug where the ball wouldn't appear in normal gameplay if select.
[*] Fixed behaviour where the initial placement and velocity of the ball would be erratic if the player was gripping the controls as the ball is created (by the spell or by the start of the Hamster ball level.
[*] Fixed a bug where the ball would play music over the existing music.
[*] Fix for letting the player 'pull themselves up by the bootstraps' in the hamster ball level.
[/list]
[h1]What/s Next[/h1]
More details to fill out the game! Maybe a rebalance for drawing speeds, as clone magic is much easier to get up to useful speeds than wild magic or encircled magic. Some things die too fast to AOE magic too, (like the tortoise, for example).
I'll have to stop putting off newer versions of the tutorials eventually, right?