[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31787017/3b1ee90daa1a700a12ee108f97ec9c714ba8b4f9.jpg[/img]
[H1]What's New?[/h1]
Got rid of the cape while on the dragon. It was misbehaving.
Also added another bit of dialogue to the Phylactery Defense level.
The Marionette level now has walls, a ceiling, and textures.
Eased up on gesture recognition. Now you don't have to get it quite so close to perfect for it to count.
Moved the spawn circles in the Tortoise Takedown level so they're attached to the shield ships.
Bug fixes!
[list]
[*] General: Adjusted elbow IK targets so you aren't jabbing yourself in the stomach.
[*] General: Adjustments to make fog less resource-intensive.
[*] General: Fixes/updates for some reflection probes.
[*] General, dismounted mode: Fix for body and camera rotation not following the player's head and hand positions.
[*] Phylactery Defense: Fix for level not responding to victory
[*] Ball Pit: Fix for the music persisting into the level select screen.
[*] Fix for the tutorial video buttons not working quite right.
[*] Airship Takedown: Fix for victory circle detection area being too small.
[*] Sky Navy: Fix audio balancing for one line being too quiet.
[*] Removed Parkour Experiment Level from build. Wasn't accessible, was just taking up space.
[/list]
[H1]What's Next[/H1]
More bug fixes. Audio tweaks/additions.
I'm thinking of adding more side-missions that are part of the core gameplay, rather than just random experiments.