Hey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements.
[b]New Features:[/b]
[list]
[*] Added support for ray tracing using the `VK_KHR_ray_query` extension API.
[i]NOTE: This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.[/i]
[/list]
[b]Fixed issues:[/b]
[list]
[*] Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103
[*] Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104
[*] Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105
[*] Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107
[/list]
[b]Misc Improvements:[/b]
[list]
[*] Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.
[*] Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`.
[*] Improved logging around SLI initialization.
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