Quake II RTX 1.1.0 UPDATE

Today we're releasing v1.1.0, coming with fixes and improvements. [b]New Features:[/b] [list] [*] Added music playback support - see the [url=https://github.com/NVIDIA/Q2RTX/blob/master/readme.md]Readme[/url] for instructions. [/list] [b]Fixed Issues:[/b] [list] [*] Fixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the [i]biggun[/i] map. [*] Fixed the issue with players spawning at the wrong level entrance after loading an autosave. [*] Fixed the Linux install script to work with spaces in paths. [*] Fixed the interpretation of [i]pt_fake_roughness_threshold[/i]. [*] Fixed the bright noise that appeared at the end of the [i]hangar2[/i] map after closing the hangar doors. [*] Fixed the image blurring on FOV changes. [*] Added limits for sky brightness to avoid denoiser artifacts when the sky is too bright. [/list] [b]Other Improvements:[/b] [list] [*] Re-arranged some menu options to make the menu less confusing. [*] Added the player models from the Quake II shareware demo to the package. [*] Added a menu option to invert mouse controls. [*] Enabled [i]cl_adjustfov[/i] by default because that works better for wide screens. [*] Tweaked the tone mapper to make really dark places brighter. [/list] For more info on Quake II RTX, you can check out our [url=https://steamcommunity.com/app/1089130/discussions/0/1638661595045974026/]Feedback Thread[/url], as well as our official [url=https://github.com/NVIDIA/Q2RTX/blob/master/readme.md]GitHub page[/url].