Today we're releasing v1.1.0, coming with fixes and improvements.
[b]New Features:[/b]
[list]
[*] Added music playback support - see the [url=https://github.com/NVIDIA/Q2RTX/blob/master/readme.md]Readme[/url] for instructions.
[/list]
[b]Fixed Issues:[/b]
[list]
[*] Fixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the [i]biggun[/i] map.
[*] Fixed the issue with players spawning at the wrong level entrance after loading an autosave.
[*] Fixed the Linux install script to work with spaces in paths.
[*] Fixed the interpretation of [i]pt_fake_roughness_threshold[/i].
[*] Fixed the bright noise that appeared at the end of the [i]hangar2[/i] map after closing the hangar doors.
[*] Fixed the image blurring on FOV changes.
[*] Added limits for sky brightness to avoid denoiser artifacts when the sky is too bright.
[/list]
[b]Other Improvements:[/b]
[list]
[*] Re-arranged some menu options to make the menu less confusing.
[*] Added the player models from the Quake II shareware demo to the package.
[*] Added a menu option to invert mouse controls.
[*] Enabled [i]cl_adjustfov[/i] by default because that works better for wide screens.
[*] Tweaked the tone mapper to make really dark places brighter.
[/list]
For more info on Quake II RTX, you can check out our [url=https://steamcommunity.com/app/1089130/discussions/0/1638661595045974026/]Feedback Thread[/url], as well as our official [url=https://github.com/NVIDIA/Q2RTX/blob/master/readme.md]GitHub page[/url].