Hey, everyone! Today we're releasing v1.4.1, featuring the below fixed issues and improvements.
[b]Fixed issues:[/b]
[list]
[*] Fixed a crash on launch when there is no "newgame" command, for example, when someone overrides the default.cfg file.
[*] Fixed crashes or corruptions on AMD GPUs by increasing the size of the AS build scratch buffer and using correct scratch buffer alignment: https://github.com/NVIDIA/Q2RTX/issues/99
[*] Fixed some potential memory leaks as noted in https://github.com/NVIDIA/Q2RTX/pull/84
[*] Fixed the bloom output jittering when DRS is used.
[*] Fixed the game not launching on pre-r460 NVIDIA GPU drivers: https://github.com/NVIDIA/Q2RTX/issues/100
[*] Fixed the non-TAAU upscaling when DRS is enabled and its maximum scale is set to lower than 100%: https://github.com/NVIDIA/Q2RTX/issues/96
[*] Fixed the render corruption when running the game on GPUs with 6 GB of memory at 4K resolution: https://github.com/NVIDIA/Q2RTX/issues/98 Fixed the SBT size for hit and miss shaders, preventing potential issues with future drivers that might rely on that information.
[/list]
[b]Denoiser Improvements:[/b]
[list]
[*] Reduced the noise on first person weapons.
[/list]
[b]Misc Improvements:[/b]
[list]
[*] Added a driver version check for AMD GPUs to make sure that at least version 21.1.1 is used.
[*] Added an option to build `glslangValidator` as a submodule.
[/list]