Quake II RTX 1.4.1 PATCH

Hey, everyone! Today we're releasing v1.4.1, featuring the below fixed issues and improvements. [b]Fixed issues:[/b] [list] [*] Fixed a crash on launch when there is no "newgame" command, for example, when someone overrides the default.cfg file. [*] Fixed crashes or corruptions on AMD GPUs by increasing the size of the AS build scratch buffer and using correct scratch buffer alignment: https://github.com/NVIDIA/Q2RTX/issues/99 [*] Fixed some potential memory leaks as noted in https://github.com/NVIDIA/Q2RTX/pull/84 [*] Fixed the bloom output jittering when DRS is used. [*] Fixed the game not launching on pre-r460 NVIDIA GPU drivers: https://github.com/NVIDIA/Q2RTX/issues/100 [*] Fixed the non-TAAU upscaling when DRS is enabled and its maximum scale is set to lower than 100%: https://github.com/NVIDIA/Q2RTX/issues/96 [*] Fixed the render corruption when running the game on GPUs with 6 GB of memory at 4K resolution: https://github.com/NVIDIA/Q2RTX/issues/98 Fixed the SBT size for hit and miss shaders, preventing potential issues with future drivers that might rely on that information. [/list] [b]Denoiser Improvements:[/b] [list] [*] Reduced the noise on first person weapons. [/list] [b]Misc Improvements:[/b] [list] [*] Added a driver version check for AMD GPUs to make sure that at least version 21.1.1 is used. [*] Added an option to build `glslangValidator` as a submodule. [/list]