Lots of new features and improvements!
Too many to list... Here's the list!
- XP gains for non-ascended non-hardcore fighters increased
- All XP Potions improved and give more XP
- Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%)
- Transmute Hardcore potion works on Level 10 non-ascended fighters
- Mail Armor move speed reduced to 3 (was 4)
- Plate Armor move speed reduced to 4 (was 5)
- Crafted items are stamped with the maker's mark
- Quick Teleport resources and relics back to your guild hall
- Squads cannot guard with an enemy in nearby tiles
- Guild Officers can cancel other member's guarding squads
- Squads can set Combat Priority for deciding team join order
- Players can unlock up to 8 deployed squad slots
- Items can be auctioned with a bid and buyout
- Race: Cultists gain +1 special actions (Blink, Taunt, etc)
- Race: Golems gain Health and +1 Dash/Charge range
- Race: Stone Giants gain Stun Resist and Defense
- Race: Frost, Fire, and Storm Giants gain Stun Resist and Magic
- Race: Demon and Succubus gain +1 Critical Stun
- Race: Dark Elves gain Volley Shot Bonus
- Race: Huppo gain Guard Bonus
- Race: Zombie, Skeleton, Lich, Vampire gain Rest Heal Bonus
- Race: Humans gain Dual Wield Bonus
- Arena: Level 8 PvP Arena is now the Level 20 Hardcore Arena
- Arena: More resources spawn, including Piles of Skulls
- Arena: Resources regenerate at 33% Guild Hall Vault speed
- Guild Hall: All members have full fog-of-war vision
- Guild Hall Corridors: Max defending guards reduced to 3 (was 4)
- Guild Hall Corridors: Max squads per team reduced to 3 (was 4)
- Territory: Guild Silvers payout every 5 hours (was 1)
- Territory: Removed the player capture leaderboards (PvP Skulls)
- Territory: Removed the growing capture rewards (Guild Silvers)
- Territory: Cost to capture and release tiles reduced
- Territory: Powerful NPCs will attack non-member low-level squads
- Territory: Map level requirements enforced to capture tiles
- Territory: Ownership slowly decays along edges every 24 hours
- Fixed: Item Auction search filters broken
- Fixed: Golem dash 5 tiles works correctly
- Fixed: Gear swap doesn't keep current item at top of the list
- Fixed: Broken icon and class images
- Hotkeys for squads 6, 7, 8
- Hotkey for World Chat (space bar)
- Link resources and relics in chat
- No fog-of-war in The Arena
- Improved item and fighter list search and sort filters
- Dungeon Masters may control an NPC and live stream the fight!
- One-handed healing weapons damage and healing increased
- Mage Blink adds +1 Time (no longer free action)
- More PvP Skulls awarded for each kill
- Hardcore: Each losing player can only have 1 item looted max
- Hardcore: Basic items (0 Scrap Value) can be looted by the winner
- PvP Death: Item repair costs reduced by 40% (Condition lost is 3)
- PvP Death: Item Max Condition loss chance is 50% (was 100%)
- PvP Death: Item Max Condition loss chance is 10% in Guild Halls
- Guild Hall: Guard equipment must be at least Level 10
- Guild Hall: Relic, Vault, and Entrance room guards block movement
- Guild Halls without guards will not grant stat bonuses to members