PVP Alpha Update: Hotfix 10

Tales & Tactics

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

tto's Scepter has been reworked. It now grants positive and negative stats based on the Unit's out of combat positioning. Champion items are supposed to be niche in purpose, but Otto's was a temporary solve as the previous design fell through as being impossible. This puts it back in line with other niche choices. Sword (and all related combined items) now grants 15% Attack Damage, down from 20%. Sword has been the dominant item choice for a little while now, and Fighters have been high in performance particularly when itemized. They generally are not a problem when not itemized. Shrink and Grow effects are now unified in how they behave: Shrink increases damage dealt and damage received by 20% and increases movement speed. Grow reduces damage dealt and damage received by 20% and reduces movement speed. This was done for clarity as these effects are used yet again in a new way in the Laboratory, and like other buff/debuffs like Slow or Vulnerable, we prefer to try to unify these effects for player clarity. If the PVP Shrinkomancer or Gigantomancer need further tuning, we'd do so in ways not related to the shrink/grow effect. Fixed Mirror of Duplication (PVP perk) stating it duplicates "Equipment" instead of what the consumable states, which is to duplicate a random Equipment. Healer Stage 2 now only counts the healing performed by Healer Units, but the ratio value is increased to 60% (from 50%). This gives a reason to overcap the Healer trait, which is something all Traits are designed to do, that there's still some benefit for going over the limit. Better skill icon given to Glitter. Optimization involving recalculating Traits when a Unit is placed. Fixed a bug where transformed Units with no skill override (such as a harmless Sheep) would show invalid Skill values if right-clicked during the fight. Fixed a UI bug where the enemy side Trait Summary would sometimes not light up more than 1 pip. Fixed an issue where the Stars would still be displayed on top of the end cutscene when winning a run in PVP. Fixed an issue where two Common Unit bounties were shown instead of the correct Bounties. Fixed an issue where Bounty choices wouldn't change when progressing through a run, which could lead to getting stuck in Bounty selection.