PVKII Changelog v0.5.1.0

Pirates, Vikings, and Knights II

Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.

[b]Changelog:[/b] Howdy, cowboys and girls! It’s the PVKII Dev team here with a special gift just in time for Christmas. This update primarily focuses on gameplay improvements and balance changes, and also reverts ranged damage falloff to the much yearned for older spread system - not to mention a few other long requested features! We’ve also tweaked combos and introduced the “Combo Finisher” mechanic that we think y’all will be quite fond of. As always, we’ll be monitoring this update and will release any hotfixes as needed. So get your sabers and pistols ready and have a fun holiday season! [u][b]General Notes:[/b][/u] [*] Dodge Roll now has a 3 second cooldown by default (mp_dodge_delay) [*] Added commands to disable roll & kick (mp_disable_dodge, mp_disable_kick) [*] Damage falloff system for ranged weapons scrapped, reverted to modified spread system [*] Most ranged weapons now have dynamic crosshairs [*] Combo System updates, added “Combo Finishers” and more [*] Shields have been given a new suite of impact sounds and effects [b]‘Advanced Options’ Changes:[/b] [*] Renamed ‘Options’ to ‘Settings’, moved ‘Advanced Options’ to the Main Menu [*] Added new tabs to Advanced Options (HUD, Hitsounds, Experimental) [*] Added ability to disable HUD elements individually [*] Hitsounds can be added simply by putting them in their respective directory in sound/hitsound [*] Experimental features can be disabled in their new tab, but feedback is appreciated [*] Added Experimental muzzle flash setting for guns [*] More Advanced Options features are planned for the future [*] Advanced Options is currently the only menu with a revamped size [u][b]Gameplay Changes:[/b][/u] [b]General[/b] [*] Added reload swapping, weapons holstered during reload will remain so if they appear loaded [*] Melee weapons can no longer be holstered mid-swing [*] Halved stun time for when your shield is broken (0.5s->0.25s) [*] Shields now remain holstered through repeated deaths (cl_shield_remembers_holster) [*] Readded vertical momentum melee damage modifier, applies to all 4 attack directions [*] The Special button now automatically swaps to and uses the appropriate weapon [b]Combo System Changes:[/b] [*] Added sound effects and updated text to the combo system [*] Max damage and attack speed modifier lowered (30%->20%) [*] Combo no longer goes above 4x, further attacks only refresh the 4x combo [*] Perform a “Combo Finisher” by using a fully charged attack with at least 2x combo [*] Combo Finishers deal 10% extra damage at 2x combo, 15% at 3x, and 20% at 4x [*] Combo no longer enhances perfect parry speed, only damage [*] +1 combo is gained by ignoring/canceling a perfect parry (hold block to cancel) [*] Hitting a player parrying in the wrong direction now refreshes combo instead of granting it [*] Combo now decays at a fixed speed instead of accelerating over time [*] Shield-bashing no longer grants combo [b]Spread Changes:[/b] [*] Damage falloff system for pistols removed, re-added spread [*] Aiming down sights now gradually decreases spread [*] Reduced aiming speeds of Archer Crossbow, MaA Crossbow, and Long Rifle (0.22s->0.44s) [*] Removed hip fire damage penalty for crossbows [*] Jumping/Falling increases spread by 5° [b]New Crosshair Functions:[/b] [*] All Guns and Crossbows have new crosshairs [*] Crosshairs remain visible when not aiming down sights [*] Crosshair size scales with spread [*] New red dot when aiming. Off, On-when-Aiming, Always on (cl_rangedreticle 0-2) [*] New methods for firing aimed weapons. Toggle, Hold, Fire-on-Release (cl_aiming_mode 0-2) [u][b]Class Balance:[/b][/u] [b]Skirmisher[/b] [*] Cutlass combo decays sooner (2.0s->1.5s) [*] Pistol spread re-added (12.5° Hipfire->7.5° Aimed) [*] Removed Pistol quick swap [b]Captain[/b] [*] Special reverted (projectile flies slower and has less gravity again) [*] Removed Blunderbuss quick swap [b]Sharpshooter[/b] [*] Pistol spread re-added (10° Hipfire->0° Aimed) [*] Rifle spread added (15° Hipfire->0° Aimed) [*] Rifle knockback lowered from 300 to 250 [*] Dagger combo decays sooner (2.0s->1.5s) [*] Special explodes on impact again, but with less damage and radius if it hits the environment [*] Special no longer decays on charge [b]Berserker[/b] [*] Big Axe swing speed increased very slightly [*] Big Axe combo decays sooner (2.5s->2.0s) [*] Special no longer has flat damage and attack speed buffs, instead gradually gives max combo [*] Special has unique combo gain sound effects (can be disabled with cl_berserker_combosound 0) [*] Berserker can now be perfect parried while using special, but cannot be stunned [b]Huscarl[/b] [*] Shield HP reduced (295->245) [*] Shield sword damage reduced (42->38) [b]Gestir[/b] [*] Shield HP reduced (240->210) [*] Special damage per hit increased (15->20) [b]Bondi[/b] [*] Special fire rate lowered (0.24s->0.33s between shots) [*] Atlatl charge rate slowed on left-click but no longer reduces movespeed [*] Removed quick swap for all weapons [b]Heavy Knight[/b] [*] Shield HP reduced (350->285) [*] Shield sword damage reduced (46->42) [b]Archer[/b] [*] Special controls input refined [*] Special ammo cost reduced to 1 [*] Special now has knockback (300hu) [*] Movespeed during special increased (120->180) [*] Added zoom to crossbow [b]Man-At-Arms[/b] [*] Shield HP reduced (185->180) [*] Halberd combo decays sooner (2.5->2.0) [*] Special activation made more responsive and no longer restricts crouching [*] Mace & Buckler shield-bash max damage lowered to default (30->20) [*] Crossbow hip fire spread lowered (20°->15°) [*] Added zoom to crossbow [b]Assassin[/b] [*] Stiletto combo decays sooner (2.0->1.5) [*] Added Minimum backstab damage (60) [*] Added Maximum backstab damage (90) [*] Crossbow Pistol hip fire spread increased (4°->7.5°) [*] Crossbow Pistol bolt velocity reduced (2600->2100) [*] Crossbow Pistol bolt gravity reduced (1.4->1.15) [*] Smoke Bomb is now manually thrown, throwing it briefly slows the player (120hu) [*] Smoke Bomb velocity increased (100->450) [*] Special attack damage reduced (105->95) but can now backstab for 125 damage [*] Special attack now sets user to 1x combo on hit [*] Special attack can no longer be blocked [*] Special attack knockback halved (150->75) [u][b]Miscellaneous Changes:[/b][/u] [*] New voice lines for Berserker [*] New voice lines for Sharpshooter [*] Added Crit kill icons [*] Can now disable zoom for some or all ranged weapons (cl_aiming_zoom) [*] Command to disable first person hand models (r_drawhands) [*] Spawn entity flag for mappers, SpawnType. 0 is any, 1 is player only, 2 is bot only [*] Huscarl and Berserker arm models updated. [*] Added ‘maxplayers_extended 2’, which increases max players to 65. Caution: Highly Unstable [u][b]Bug Fixes:[/b][/u] [*] Restored slowdown for Sharpshooter and Man-At-Arms specials [*] Fixed shield-bash charge starting too late [*] Fixed shield-bash range being too long [*] Fixed stutter on perfect parries if holding down the attack button [*] Fixed Caltrop holster glitch [*] Fixed Atlatl right-click dealing less damage [*] Old hud style disabled due to outdated code [*] Many crash fixes