Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.
[b]Changelog:[/b]
We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below!
As always feedback is appreciated and more hotfixes will be developed as necessary.
[u][b]Gameplay Changes:[/b][/u]
[b]General[/b]
[*] Improved responsiveness of holstering melee weapons mid-swing
[u][b]Class Balance:[/b][/u]
[b]Sharpshooter[/b]
[*] Powderhorns dropped by killed Sharpshooters are weaker
[*] Can now jump during special
[*] Rifle knockback lowered
[b]Berserker[/b]
[*] Axesword range reduced (48->46)
[*] Removed slowdown on special start
[b]Huscarl[/b]
[*] Shield HP increased (245->270)
[*] Special no longer ends when shield is broken
[b]Archer[/b]
[*] Crossbow knockback corrected (300->250)
[b]Heavy Knight[/b]
[*] Shield HP increased (285->300)
[u][b]Menu Changes:[/b][/u]
[*] Renamed ‘Advanced Options’ to ‘Game Settings’
[*] Renamed ‘Settings’ back to ‘Options’
[*] Reorganized ‘Game Settings’ menu, and added dividers
[*] Added ‘Fast Zoom’ option for aimable ranged weapons to ‘Game Settings’
[*] Added ‘Enable HUD’ option to ‘Game Settings’ which disables all HUD elements if turned off
[*] Removed ‘Experimental’ tab, moved muzzle flash option to ‘Game Settings’
[u][b]Miscellaneous:[/b][/u]
[*] Added “Techno” combo hitsound
[u][b]Bug Fixes:[/b][/u]
[*] Fixed SS powderhorn bouncing instead of exploding
[*] Fixed SS powderhorn colliding with teammates
[*] Fixed ‘X’ not appearing over full teams on faction screen
[*] Fixed Assassin bots getting stuck on special
[*] Fixed low hp shield hit sound being too loud[/*]