Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.
[img]{STEAM_CLAN_IMAGE}/549211/1c3358a82d32542c7a56114490ae3e908840f3d2.png[/img]
[h1]PVKII 0.4.2.3 Minor Update![/h1]
An update has been released for PVKII. Server owners, please update your servers! This update includes: class changes, enhanced bots, new music, and plenty of code and map fixes.
[h1]CHANGELOG[/h1]
[b]Classes[/b]
[list]
[*] Sharpshooter: Added flexes, toothpick, and matchstick
[*] Man-At-Arms: Updated Mace and Buckler animations by Lord B
[*] Heavy Knight: Updated Sword and Shield animations by Lord B
[/list]
[b]Balance[/b]
[list]
[*] Man-At-Arms: Reduced Crossbow reload time from 3.25 to 2.75
[*] Captain: Blunderbuss is deployed faster (from 0.50 to 0.25)
[/list]
[b]Code Fixes & Updates[/b]
[list]
[*] GrogBot: Bots now block, parry, and counter attack
[*] GrogBot: Added Extreme difficulty level (Command: bot_difficulty 3)
[*] GrogBot: Various tweaks to combat logic
[*] GrogBot: Decreased chatter frequency
[*] GrogBot: Fixed sched fail when seeking enemy trinket carrier
[*] GrogBot: React to damage while trying to refill hp/armor
[*] GrogBot: Fixed softlock when carrying a trinket with low armor
[*] GrogBot: Extended addbot command with new features, format is: addbot [-count ] [-profile ] [-name ] [-team ] [-class ]
[*] Added “friends playing now” to main menu
[*] Added randomizer mode (mp_randomizer and ruleset)
[*] Added new callvote to enable/disable bots
[*] Add "extendmap" command for server admins, extends map time limit by x minutes
[*] Rich presence now displays map name on Steam
[*] Special kills for Man-At-Arms are now marked properly
[*] Fixed several sounds playing twice with lag (zerk yell, kick impact, bondi special...)
[*] Fixed killstreaks being awarded on death in Team Deathmatch
[*] Fixed inaccurate damage display on debuff hits
[*] Fixed "extend map" callvote persisting over map changes
[*] Rewritten HUD markers
[*] Player Status HUD elements for territory gamemode
[*] Achievements: Remove crouching/ducking requirement from Lay Low Aim High
[/list]
[b]Map Fixes & Updates[/b]
[list]
[*] Minor map optimizations to te_sandstorm, te_tortuga, and tw_sandstorm
[*] Improved map spawns for bt_forgotten, bt_glacier, bt_townsquare, te_sandstorm, and te_tortuga
[*] Improved player clipping in bt_glacier
[*] Improved territory zone definition in te_tortuga
[/list]
[b]Music[/b]
[list]
[*] Added Captain’s Theme and Man At Arm’s Theme by Composer Matthew Harper
[/list]
[b]Translations[/b]
[list]
[*] Fixed missing localization tokens
[*] Updated translations
[/list]
[h1]Check out PVKII Online![/h1]
[url=http://www.pvkii.com]Official Site[/url] | [url=http://www.forums.pvkii.com]Official Forums[/url] | [url=http://www.discord.gg/pvkii]Official Discord[/url]
[url=http://www.facebook.com/pvkii]Facebook[/url] | [url=http://www.youtube.com/c/pvkii]Youtube[/url] | [url=http://www.twitter.com/pvkiidev]Twitter[/url] | [url=http://www.trello.com/pvkiiteam]Trello[/url] | [url=https://www.moddb.com/mods/pirates-vikings-and-knights-ii]modDB[/url]