PVKII 0.4.2.3 Update Released

Pirates, Vikings, and Knights II

Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.

[img]{STEAM_CLAN_IMAGE}/549211/1c3358a82d32542c7a56114490ae3e908840f3d2.png[/img] [h1]PVKII 0.4.2.3 Minor Update![/h1] An update has been released for PVKII. Server owners, please update your servers! This update includes: class changes, enhanced bots, new music, and plenty of code and map fixes. [h1]CHANGELOG[/h1] [b]Classes[/b] [list] [*] Sharpshooter: Added flexes, toothpick, and matchstick [*] Man-At-Arms: Updated Mace and Buckler animations by Lord B [*] Heavy Knight: Updated Sword and Shield animations by Lord B [/list] [b]Balance[/b] [list] [*] Man-At-Arms: Reduced Crossbow reload time from 3.25 to 2.75 [*] Captain: Blunderbuss is deployed faster (from 0.50 to 0.25) [/list] [b]Code Fixes & Updates[/b] [list] [*] GrogBot: Bots now block, parry, and counter attack [*] GrogBot: Added Extreme difficulty level (Command: bot_difficulty 3) [*] GrogBot: Various tweaks to combat logic [*] GrogBot: Decreased chatter frequency [*] GrogBot: Fixed sched fail when seeking enemy trinket carrier [*] GrogBot: React to damage while trying to refill hp/armor [*] GrogBot: Fixed softlock when carrying a trinket with low armor [*] GrogBot: Extended addbot command with new features, format is: addbot [-count ] [-profile ] [-name ] [-team ] [-class ] [*] Added “friends playing now” to main menu [*] Added randomizer mode (mp_randomizer and ruleset) [*] Added new callvote to enable/disable bots [*] Add "extendmap" command for server admins, extends map time limit by x minutes [*] Rich presence now displays map name on Steam [*] Special kills for Man-At-Arms are now marked properly [*] Fixed several sounds playing twice with lag (zerk yell, kick impact, bondi special...) [*] Fixed killstreaks being awarded on death in Team Deathmatch [*] Fixed inaccurate damage display on debuff hits [*] Fixed "extend map" callvote persisting over map changes [*] Rewritten HUD markers [*] Player Status HUD elements for territory gamemode [*] Achievements: Remove crouching/ducking requirement from Lay Low Aim High [/list] [b]Map Fixes & Updates[/b] [list] [*] Minor map optimizations to te_sandstorm, te_tortuga, and tw_sandstorm [*] Improved map spawns for bt_forgotten, bt_glacier, bt_townsquare, te_sandstorm, and te_tortuga [*] Improved player clipping in bt_glacier [*] Improved territory zone definition in te_tortuga [/list] [b]Music[/b] [list] [*] Added Captain’s Theme and Man At Arm’s Theme by Composer Matthew Harper [/list] [b]Translations[/b] [list] [*] Fixed missing localization tokens [*] Updated translations [/list] [h1]Check out PVKII Online![/h1] [url=http://www.pvkii.com]Official Site[/url] | [url=http://www.forums.pvkii.com]Official Forums[/url] | [url=http://www.discord.gg/pvkii]Official Discord[/url] [url=http://www.facebook.com/pvkii]Facebook[/url] | [url=http://www.youtube.com/c/pvkii]Youtube[/url] | [url=http://www.twitter.com/pvkiidev]Twitter[/url] | [url=http://www.trello.com/pvkiiteam]Trello[/url] | [url=https://www.moddb.com/mods/pirates-vikings-and-knights-ii]modDB[/url]