Puzzle Solutions [SPOILER]

This is the list of all the puzzles in the game. The list will explain their logic rather than providing the direct answer, such as the sequence of numbers or the exact path to take. [b]WARNING: {SPOILER ALERT!} DO NOT PROCEED IF YOU DO NOT WANT SPOILERS.[/b] [b]THE THRESHOLD[/b] [list] [*] The first puzzle requires the use of resonance on the tree with the orange rune. The player must then run through the fog before it reappears. This step should be repeated once more to complete the puzzle. [*] The second puzzle involves matching four notes. The player plays the full track by using resonance while standing on the middle platform. By interacting with the resonance on the statues in a certain order, the puzzle can be solved. [/list] [b]THE ISLAND OF SOULS[/b] [list] [*] No puzzles in the Island of Souls on any version. [/list] [b] THE NAVENKAN[/b] [list] [*] No puzzles in the Navenkan. [/list] [b]THE TWILIGHT ISLANDS[/b] [list] [*] The first puzzle is the shisha puzzle (the worm). The player must follow the specific starting shisha movements and track it down each time. The puzzle becomes harder as it progresses. Using resonance could help. [*] The second puzzle is the synchronization puzzle. The player must use resonance to rotate rocks that produce sounds in certain spots. The goal is to have all three rocks producing the correct sound simultaneously. The catch is that the rocks will rotate back if not interacted with. [*] The third puzzle requires the player to match the sound of the middle platform, similar to the tutorial puzzle. This time, one note at a time. [*] The final puzzle requires the player to bring all four pamuns to the river using resonance. The player can do this one at a time or all together. The pamuns have a range within which they can be called, and after some time, they return to their original position. [/list] [b]THE NEST[/b] [list] [*] The nest puzzle is tricky. To solve it, the player must follow an invisible NPC that can only be heard using resonance. The NPC can walk, run, and stop. If it stops, the player must stop as well. If the NPC goes off track or moves, it gets teleported. At the end, the player must use resonance on the simple platform below the egg. [/list] [b]THE PLAINS OF ASHES[/b] [list] [*] This puzzle requires the player to run across the land without getting caught by the spirits. To do this, the player must use resonance to stop some of the ghosts while staying far away from the others. Some ghosts are invisible and move only while using resonance, while others do not. The puzzle can be completed entirely by running, without using resonance. [/list] [b]THE LIKO'S NEST[/b] [list] [*] The first of the three minions, the invisible one, must be caught by using resonance to hear if it’s closer. The player should interact with it when close enough. The closer the player gets, the louder the sound. [*] The second minion, the deaf one, must be caught by walking very slowly toward it and then sprinting at the end. To walk slower, the player can use resonance. [*] The final minion must be caught by redirecting it toward a bell and using resonance on the bell itself. Afterward, the player must interact with the minion. [/list] [b]FINAL SEQUENCE[/b] [list] [*] This sequence is self-explanatory. The only secret is that there are two possible endings in this part. [/list] [b]We hope this guide proves helpful to players. Thank you for playing![/b]