This is a bullet-point list of all known issues in the game. These are problems that, for various reasons, cannot be fixed but are acknowledged by us.
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[*] [b]Save System[/b]: We are aware that the save system may feel frustrating, as the game only saves journal data during runtime and saves the level only at the start of a chapter. Unfortunately, due to technical and skill limitations, we couldn't implement a more advanced save system. However, we designed the chapters to be short enough to minimize frustration.
[*] [b]Colliders[/b]: Some objects have colliders that allow players to run on them. This is a known bug, but it doesn’t cause any critical issues. Sometimes it can be fun, while other times it may allow players to "cheese" or strategize their way through parts of the game. It should never be a major problem.
[*] [b]Stickiness[/b]: We are aware that colliding with certain walls can feel too sticky. Unfortunately, for performance reasons, we had to remove part of the code that improved this issue.
[*] [b]General Puzzles[/b]: We recognize that some puzzles require little to no skill, while others are more complex. Our focus was primarily on the artistic and narrative aspects of the game, aiming to keep the gameplay from feeling too slow or "cheesy." In some cases, this approach led to issues, particularly with the Nest Puzzle.
[*] [b]The Nest Puzzle[/b]: This puzzle underwent many changes during development and, while a good puzzle in itself, it turned out to be too complicated and frustrating for this game. It remains difficult and unclear, especially when skipping dialogues. We added as many visual and sound clues as possible to reduce frustration, but we acknowledge that it may still feel unintuitive.
[*] [b]Language Support[/b]: As a narrative-driven game, we would love to add more language options. However, due to lack of funding, we are currently unable to do so.
[*] [b]Resonance bug[/b]: sometimes, holding the Resonance button for too long and passing between invisible checkpoints may break the ability.
[*] [b]Juna Cloths[/b]: Juna cloths may break on lag spikes.
[*] [b]Cutscenes Lag[/b]: Unfortunately, this is an issue we tried to fix even before release without success. It is a Unity software problem, specifically related to the version we used, where the VideoPlayer is dependent on the game's frame rate. Therefore, if the game drops below 30 FPS, the cutscenes will lag. We remain available for suggestions on a possible fix..
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We truly appreciate your support, and every piece of feedback helps make the game better. This list will be updated over time.