Take control of limitless power in Prehistoric Kingdom to build, manage and grow the ultimate zoo for extinct animals.
[img]{STEAM_CLAN_IMAGE}/30171105/1aec18154e47baade11af35f1b2d44be6c598876.png[/img]
[img]{STEAM_CLAN_IMAGE}/30171105/ad3d23456b2e8789dda075e135d6ee1b51984308.png[/img]
Welcome, [b]Park Testers[/b]!
This PTB release targets a few of the last major issues with Update 11, notably guest donations and guests reacting to animals. After a final round of fixes, we will be releasing Update 11 IN A FEW HOURS and following it up with hotfixes!
[h3]How to Access the Public Testing Branch (Experimental!)[/h3]
[img]{STEAM_CLAN_IMAGE}/30171105/1c33bce2a89fdb13be17ee5c61152e072e4201b2.png[/img]
The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehistoric Kingdom.
[olist]
[*] Right click Prehistoric Kingdom in your Steam Library
[*] Go to Properties
[*] Betas
[*] Select 'ptb_public_testing'[/olist]Please note that [b]it is not recommended to play Public Testing Branch parks on earlier versions of the game.[/b] Please send feedback and bug reports to our [url=https://discord.com/invite/pkgame]Discord server's[/url] appropriate channel.
[h3]Known Issues & Additional Notes[/h3][img]{STEAM_CLAN_IMAGE}/30171105/1c33bce2a89fdb13be17ee5c61152e072e4201b2.png[/img][list]
[*] Modular glitch where random pieces will render in place of saved ones
[*] Staff hats and props can be slightly offset and floaty
[*] Group scaling and rotation undo/redo doesnt work[/list]
[h1]Full Patch Notes[/h1]
[img]{STEAM_CLAN_IMAGE}/30171105/1c33bce2a89fdb13be17ee5c61152e072e4201b2.png[/img]
[h2]Additions[/h2][list]
[*] [b]Staff[/b][list]
[*] Staff can now be called to prioritize assignments related to a module or enclosure[/list][*] [b]Audio[/b][list]
[*] Added basic crowd audio[/list][/list][h2]Changes[/h2][list]
[*] [b]Balance[/b][list]
[*] Animal Info Signs no longer have guest entertainment value[/list][*] [b]Animals[/b][list]
[*] The animal and exhibit crowding calculations have been re-tuned, taking into account the desired exhibit space each animal has (in sync with the values shown in the Paleopedia)[/list][*] [b]Guests[/b][list]
[*] Improved guest visibility points, guests should now be more reactive to the animals in the enclosures around them
[*] Guests will actively make donations again
[*] Guests will appear more lively by often looking around the park as they stroll[/list][*][b]Environment[/b][list]
[*] Improved snow coloring during different times of day, visibility should now be much better during a snowy night[/list][/list][h2]Bug Fixes[/h2][list]
[*][b]Critical[/b][list]
[*] Fixed an enclosure animal registering issue caused by canceling a new animal placement action
[*] Fixed a critical indexing issue that caused science teams to not properly unlock when rating was gained
[*] Fixed tropical entrance on the ‘Parque Nacional Arenal’ map not being accessible by guests[/list][*][b]Guests[/b][list]
[*] Improved guest need processing logic
[*] Guests need visual overlays will now render even if time is paused
[*] Visitors will now have more precise placement when using facilities around the park
[*] Fixed a bug where sandbox mode would disable many guest capabilities[/list][*][b]Staff[/b][list][*] Fixed gates closing before staff could enter them causing them to spin and lose their way[/list][*][b]Buildings & Scenery[/b][list][*] Prevented invalid fences from loading[/list][*][b]UI/UX[/b][list]
[*] Fixed an issue that caused the guest needs view ‘Education’ and ‘Entertainment’ buttons to have switched functionality
[*] Fixed a UX issue with the Management View button at the bottom of the main board[/list][/list][h2]Performance[/h2][list]
[*] Fixed a severe performance regression introduced by a compilation error in the last update[/list]