Prehistoric Kingdom - Hotfix (1.9.37)

Prehistoric Kingdom

Take control of limitless power in Prehistoric Kingdom to build, manage and grow the ultimate zoo for extinct animals.

[img]{STEAM_CLAN_IMAGE}/30171105/7c8ae6b36af00ed00c490d5d675e04c87cff9a9e.png[/img] Welcome, [b]Park Managers[/b]! This hotfix addresses some of the common issues experienced with the initial release of Update 12. We will continue working to resolve other reported issues! Please send feedback and bug reports to our [url=https://discord.com/invite/pkgame]Discord server's[/url] appropriate channel. Thank you! [h1]Full Patch Notes[/h1] [img]{STEAM_CLAN_IMAGE}/30171105/1c33bce2a89fdb13be17ee5c61152e072e4201b2.png[/img] [h2]Bug Fixes[/h2][list] [*] [b]Crashes[/b][list] [*] Enabled tracing for safety issues regarding navigation updates [*] Fixed a couple cases where navigation was being accessed unsafely[/list][*] [b]Critical[/b][list] [*] Fixed a navigation deadlock that could occur during some actions [*] Fixed critical selection issues [*] Fixed animal menu close button not closing the menu[/list][*] [b]Animals[/b][list] [*] Fixed Apatosaurus and Brontosaurus buoyancy[/list][*] [b]Staff[/b][list] [*] Staff will now be able to recover better if they fall off the valid nav mesh[/list][*] [b]Guests[/b][list] [*] Visitors will now be able to recover better if they fall off the valid nav mesh[/list][*] [b]Construction[/b][list] [*] Fixed issue where enclosures would be selected when moving a gate away from its previous position snapped into a fence, causing a ghost gate [*] When snapped into a fence, gates will no longer cause the resulting segments to be less than 1m long, and will snap to corners to prevent micro-fences[/list][*] [b]UI/UX[/b][list] [*] Fixed localization asset for Pine Needles [*] Dropdowns will now more accurately display localized texts[/list][/list]