Prehistoric Kingdom - Hotfix (1.9.65)

Prehistoric Kingdom

Take control of limitless power in Prehistoric Kingdom to build, manage and grow the ultimate zoo for extinct animals.

[img]{STEAM_CLAN_IMAGE}/30171105/5ddee3d02088b88592b1db375347258376beaeb5.png[/img] Welcome, [b]Park Managers[/b]! This hotfix fixes issues such as animals not eating from feeders, crashes, and some critical save/load issues. Please send your feedback and bug reports to our [url=https://discord.com/invite/pkgame]Discord server's[/url] appropriate channel. Thank you! [h1]Full Patch Notes[/h1] [img]{STEAM_CLAN_IMAGE}/30171105/1c33bce2a89fdb13be17ee5c61152e072e4201b2.png[/img] [h2]Changes[/h2][list] [*] [b]Animals[/b][list] [*] Reduced amount of time it takes animals to get dry after emerging from bodies of water[/list][/list][h2]Bug Fixes[/h2][list] [*] [b]Crashes[/b][list] [*] Fixed an issue during shutdown which could cause a crash [*] Fixed a couple oversights in terraforming that could potentially cause crashes when terraforming near the edge of the map[/list][*] [b]Critical[/b][list] [*] Fixed a critical save/load issue related to empty animal info screens [*] Improved modular/save load behavior so that file writing errors for specific pieces won’t completely skip saving the whole modular group - this will minimize missing groups on load in the future [*] Fixed critical modular bug causing random extra ‘ghost’ pieces to be loaded in bulk in saves [*] Fixed click input collision that would cause actions to finalize if left click input is detected during right click hold input [*] Addressed animals not being able to eat from feeders until moved[/list][*] [b]Buildings & Scenery[/b][list] [*] Fixed bad floor collision on official prefab ‘Rustic Restaurant’[/list][*] [b]Environment[/b][list] [*] Fixed Aurora not showing up in the ‘Canadian Rockies’ level[/list][*] [b]UI/UX[/b][list] [*] Fixed GUI exception in the modular Storage Widget [*] Fixed a layout issue at the bottom of the Modular Prefab saving panel[/list][/list]