An isometric roguelike third-person shooter about a ruined Earth and the unending chaos engulfing it. Fight hordes of the infected, gather loot, make allies, traverse spacetime, and venture into the depths of what we could've prevented.
[img]{STEAM_CLAN_IMAGE}/42997500/66937c0a6c73cd44e9ce93f1e8b824c24322cccd.png[/img]
Hey gamers! It's me again, I'm back with another Project Malice update!! (well, almost)
I've created a new pre-release branch for the game so you can beta test the next update before it comes out! This next update is going to be pretty hefty, so I'm going to be doing this first instead of releasing it outright like previous ones. The game's getting close to being finished (fingers crossed) so hopefully this is good training for any post-full-release updates if I do any.
If you'd like to try out the pre-release, just head on over to Project Malice in your library, right click and head to Properties > Betas > Beta Participation and click on the pre-release branch
Here's a few things I'm looking out for:
[list]
[*] The new level generation system works properly
[*] The level editor works properly & players are able to share levels through the workshop
[*] The new enemy difficulty scaling doesn't make the game impossible to play
[/list]
and of course, just looking out for general bugs/glitches/whatever that probably shouldn't be in the game
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3025407168]I uploaded an Example Level to the workshop[/url] if you'd like a sample of what you can make with the new level editor, it's pretty nifty
Please keep in mind that some stuff may change depending on player feedback, if you' find any bugs or have any feedback you can DM me on Discord (@aplove) and I'll try to respond asap
Thanks for playing! Update will be out on the public build if things go smoothly
2.7.0.0 changelog:
-reworked level generation
+much more room variety, such as more pits and more traps
+rooms are much bigger
+minibosses/enemy waves will now spawn inside of the randomly generated rooms
+old level generation is available through the Space modifier
+area specific enemies will now appear in other areas more frequently
-added level editor
+level editor is unlocked by talking to the two goblins at Solace Inc
+level editor features a bunch of tools to create unique & interesting levels
+levels can appear during your run if they are enabled
-reworked difficulty
+enemies & bosses will now "level up" and grow stronger the more you kill
+higher base difficulties are increased dramatically
-added weapon overclocks
+overclocks are alternate variations of weapons that change how they function
-added B-Skins for Tony & Kate
+B-Skins have unique attributes and some unique weapons
+both are unlocked by getting ending 1B, this will change in the future
-added elite enemies
+elite enemies are stronger versions of weaker enemies that inflict certain status effects
+elite enemies drop items relating to their status effects
-added new shopkeepers
-added new modifiers
-added new weapons
-added new hazards & contraptions
+this includes wiring, springs, pistons, etc.
-added new recruits
-added/replaced achievements
-added new items
-added conversations
-added display for attack, defense, and speed modifiers next to minimap
-added weapon stats on character select menu
-added more butt slapping
-added dire consequences for skipping straight to the final boss room
-walls can be destroyed in randomly generated rooms
-critical hits now deal 10% of an enemy's max health instead of double damage
+you now gain guaranteed crits after dodging/perfect blocking at m-rank
-general bug fixes
-typo fixes
-removed aplovebrine
[18+ content only]
-added new scenes to the rhythm minigame