An isometric roguelike third-person shooter about a ruined Earth and the unending chaos engulfing it. Fight hordes of the infected, gather loot, make allies, traverse spacetime, and venture into the depths of what we could've prevented.
Hey there! I'm back at ya with another Project Malice update! This one's probably the biggest one I've done since releasing the game in Early Access last January, got some pretty big fundamental changes + some additions that can change the way you play!
Woah, look at this lady... she sells Overclocks!
[img]{STEAM_CLAN_IMAGE}/42997500/7ed3f0d8f1099e9f04f7a425035c23475bd1d464.png[/img]
Overclocks are variations of existing weapons that change how they function, you can find her at every safe room after talking to Jordan about plot stuff
[img]{STEAM_CLAN_IMAGE}/42997500/8f2e8a83d9684018a20753f80367b6c7b1731e82.png[/img]
We've also got some sexy androids 😳
[img]{STEAM_CLAN_IMAGE}/42997500/b0cc0cb1493fd9de757e4f22f15a43b1c95a2ac2.png[/img]
and some goblins...?
[img]{STEAM_CLAN_IMAGE}/42997500/b209790b2dd892073b8b7e86abcbada130ae98b5.png[/img]
after talking to these two you'll unlock the Level Editor, where you can create and share custom levels which can appear in your runs! (you can also do some wacky stuff with the wiring as well)
[img]{STEAM_CLAN_IMAGE}/42997500/6f607f84cba56eba112bcea15c1762744bb6dbf4.png[/img]
we've also got.... what's huh??? new skins?!?!?
[img]{STEAM_CLAN_IMAGE}/42997500/8231b1e64d8777df755a98ae44c946453ddd7e7e.png[/img][img]{STEAM_CLAN_IMAGE}/42997500/1f1a28e27fd7f92da73bca50497e7852a1b62169.png[/img]
I've added in B-Skins, for Tony & Kate, which you can unlock by getting Ending 1B (this will probably change in the future)
Their B-Skins are more than cosmetic, as they have special traits and unique weapons! I plan on having at least 1 B-Skin for every playable character in the game 😳
I've also completely revamped the level generation system, so randomly generated rooms are much larger and more diverse
And plenty of more stuff! There's also some bug fixes n QoL improvements as well, got some good feedback from a few folks who tried out the pre-release branch, so hopefully I won't have to do another day one patch for this update 🤞
As always, if you run into any problems feel free to DM me on Discord and I'll try to have them resolved asap, this is a pretty big update so I anticipate there's probably a few lil buggers running around somewhere...
Thanks for playing! The game's almost complete, I can already taste it!
v2.7.0.0 Changelog:
-reworked level generation
+much more room variety, such as more pits and more traps
+rooms are much bigger
+minibosses/enemy waves will now spawn inside of the randomly generated rooms
+old level generation is available through the Space modifier
+area specific enemies will now appear in other areas more frequently
-added level editor
+level editor is unlocked by talking to the two goblins at Solace Inc
+level editor features a bunch of tools to create unique & interesting levels
+levels can appear during your run if they are enabled
-reworked difficulty
+enemies & bosses will now "level up" and grow stronger the more you kill
+higher base difficulties are increased dramatically
-added weapon overclocks
+overclocks are alternate variations of weapons that change how they function
-added B-Skins for Tony & Kate
+B-Skins have unique attributes and some unique weapons
+both are unlocked by getting ending 1B, this will change in the future
-added elite enemies
+elite enemies are stronger versions of weaker enemies that inflict certain status effects
+elite enemies drop items relating to their status effects
-added new shopkeepers
-added new modifiers
-added new weapons
-added new hazards & contraptions
+this includes wiring, springs, pistons, etc.
-added new recruits
-added/replaced achievements
-added new items
-added conversations
-added display for attack, defense, and speed modifiers next to minimap
-added weapon stats on character select menu
-added more butt slapping
-added dire consequences for skipping straight to the final boss room
-walls can be destroyed in randomly generated rooms
-critical hits now deal 10% of an enemy's max health instead of double damage
+you now gain guaranteed crits after dodging/perfect blocking at m-rank
-general bug fixes
-typo fixes
-added gallery images
-removed aplovebrine
[18+ content only]
-added new scenes to the rhythm minigame
(also go wishlist the [url=https://store.steampowered.com/app/2542450/AploVVare_Collection/]aplovvare collection[/url] k thx bye <3)