Dive into Project L33T, a hardcore first-person tactical extraction shooter. Confront AI foes and rival players, engage in high-stakes battles for precious loot, and risk all your gear to collect, secure, and extract Artifacts in this hostile environment. Die and lose all of your gear and loot.
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With the new Early Access release, we have made major changes from a technical perspective to improve performance, quality of life and easier understanding of the features.
Here's a quick list of changes that went live on the release.
[h2]CHANGES & FIXES[/h2]
[list]
[*] Fixed most crashes we received reports from on Discord and directly through the Crash Report.
[*] Reworked the economy and the Vendors prices.
[*] Fixed issues related to to attachments being read as invalid in some cases.
[*] Fixed animation with attachments on bottom rail
[*] Reworked the time for foods and buffs and displayed it more clearly
[*] Reworked the low poly model for the players.
[*] Fixed map collisions and reworked the the navigation.
[*] Fixed the bugs that grenades could be thrown through some walls.
[*] Fixed the revive distance for mercenaries
[*] AI difficulty and behavior has been reworked and tweaked
[*] Fixed issues with the UI for Map Zones for better clarifications
[*] Added a new vendor that sells/buys exclusively foods and drinks
[*] Fixed game hangs/freezes that were happening often.
[*] Removed the ability for Marauders to complete missions
[/list]
Thank you for your support!