Project L33T - Update 0.4.1.1

Project L33T

Dive into Project L33T, a hardcore first-person tactical extraction shooter. Confront AI foes and rival players, engage in high-stakes battles for precious loot, and risk all your gear to collect, secure, and extract Artifacts in this hostile environment. Die and lose all of your gear and loot.

[img]{STEAM_CLAN_IMAGE}/44947709/54c8a232a8a61f29104fca4bdb2487c9d4442a7c.png[/img] With the new Early Access release, we have made major changes from a technical perspective to improve performance, quality of life and easier understanding of the features. Here's a quick list of changes that went live on the release. [h2]CHANGES & FIXES[/h2] [list] [*] Fixed most crashes we received reports from on Discord and directly through the Crash Report. [*] Reworked the economy and the Vendors prices. [*] Fixed issues related to to attachments being read as invalid in some cases. [*] Fixed animation with attachments on bottom rail [*] Reworked the time for foods and buffs and displayed it more clearly [*] Reworked the low poly model for the players. [*] Fixed map collisions and reworked the the navigation. [*] Fixed the bugs that grenades could be thrown through some walls. [*] Fixed the revive distance for mercenaries [*] AI difficulty and behavior has been reworked and tweaked [*] Fixed issues with the UI for Map Zones for better clarifications [*] Added a new vendor that sells/buys exclusively foods and drinks [*] Fixed game hangs/freezes that were happening often. [*] Removed the ability for Marauders to complete missions [/list] Thank you for your support!